| bio | website | |
|---|---|---|
| location | New York, United States | |
| age | ||
| visits | member for | 7 months |
| seen | Feb 21 at 9:29 | |
| stats | profile views | 2 |
Slowing converting from Stack Overflow lurker into a contributing member.
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Feb 12 |
revised |
How to structure (the code in) a multiplayer game typo in title and removed salutation/thanks |
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Feb 12 |
suggested | suggested edit on How to structure (the code in) a multiplayer game |
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Dec 30 |
awarded | Critic |
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Dec 27 |
awarded | Excavator |
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Dec 27 |
revised |
What is the most serious limitation of Unity? update re: nested prefabs |
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Dec 26 |
suggested | suggested edit on What is the most serious limitation of Unity? |
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Oct 29 |
awarded | Editor |
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Oct 29 |
revised |
Architectural approaches to creating a game menu/shell overlay on PC/Linux? Clarified Windows/Linux point |
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Oct 29 |
comment |
Architectural approaches to creating a game menu/shell overlay on PC/Linux? Thanks Nick for the browser solution. I think I want to avoid that because of performance and other issues. But from your note I realize I was unclear about the Windows versus Linux part. I'll clarify in an edit to the question. |
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Oct 28 |
comment |
Architectural approaches to creating a game menu/shell overlay on PC/Linux? Thanks! And just to check, this approach will work with the shell and individual game running as separate programs? |
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Oct 28 |
awarded | Student |
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Oct 28 |
asked | Architectural approaches to creating a game menu/shell overlay on PC/Linux? |
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Oct 12 |
awarded | Supporter |