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| seen | Jun 12 at 13:05 | |
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Oct 11 |
comment |
Extracting Frustum Planes (Hartmann & Gribbs method) Answers seem slow in coming everywhere ;) I've posted to GameDev.net and StackOverflow without any response. Apparently this is a common method of plane extraction, but evidently nobody else has had a problem with it before :) If I do ever find a solution I'll be sure to post it here. |
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Oct 11 |
comment |
Extracting Frustum Planes (Hartmann & Gribbs method) I'm not sure that this qualifies as Theoretical Computing Science, but thanks for the reply - it seems to be the same method found here; lighthouse3d.com/tutorials/view-frustum-culling/… except this emphasises the fixed-function pipeline, which I am not using (although I think that, in the case of the fixed-function pipeline, the Model part of the ModelView matrix would be an identity matrix anyway?) |
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Oct 10 |
awarded | Student |
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Oct 10 |
awarded | Editor |
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Oct 10 |
revised |
Extracting Frustum Planes (Hartmann & Gribbs method) added 404 characters in body |
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Oct 10 |
asked | Extracting Frustum Planes (Hartmann & Gribbs method) |