| bio | website | metalrain.ca |
|---|---|---|
| location | ||
| age | 31 | |
| visits | member for | 7 months |
| seen | Dec 28 '12 at 7:59 | |
| stats | profile views | 0 |
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Oct 13 |
answered | Uniform not being applied to proper mesh |
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Oct 11 |
comment |
Game Database Connectivity Java There is also the "Skype" method which punches through firewalls and allows direct p2p via "punching". You use a server to help initiate the direct connection between clients. Some info here. h-online.com/security/features/… |
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Oct 11 |
comment |
Game Database Connectivity Java If by Internet, than yes. You can have a socket2socket connection between two computers, given they are accessible over the network. If the networks are nat'd you can often use uPnP to establish a direct connection between the devices. |
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Oct 11 |
awarded | Teacher |
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Oct 11 |
answered | Game Database Connectivity Java |
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Oct 11 |
answered | How to make an object stay relative to another object |
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Oct 10 |
answered | Saving virtual goods balance in Android Game |
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Oct 10 |
awarded | Supporter |
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Oct 10 |
awarded | Student |
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Oct 10 |
awarded | Editor |
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Oct 10 |
comment |
Uniform not being applied to proper mesh music just was caught by fraps, shader code pasted above. |
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Oct 10 |
revised |
Uniform not being applied to proper mesh Added shader code |
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Oct 10 |
asked | Uniform not being applied to proper mesh |