215 reputation
17
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location Austria, Klagenfurt
age
visits member for 1 year, 10 months
seen Jun 16 at 0:51

Oct
9
awarded  Yearling
Mar
17
awarded  Self-Learner
Nov
19
comment How can I efficiently render a very large model?
@Mr.Beast these are really bad news ...
Nov
19
asked How can I efficiently render a very large model?
Nov
4
asked Consistency of DirectX models
Nov
2
revised Drawing order in XNA
added 1 characters in body
Nov
2
asked Drawing order in XNA
Nov
2
revised Load order in XNA?
added 847 characters in body; edited tags
Nov
2
comment Load order in XNA?
@Marton Well, you are certainly right - avoiding dependencies is always preferable. Nevertheless in my experience the more game components you have in your program the more difficult it gets to decrease or avoid coupling/dependencies. I will add an example to my post ...
Nov
2
asked Load order in XNA?
Nov
1
comment Depth is disabled - How to turn on?
The boxes are DirectX models which are drawn in the very standard way as it should be done in XNA (loading Model from Content; iteration over all modelMeshes; iteration over all effects per mesh; setting worldCoordinates, projection and view; and drawing each mesh) ... Nevertheless I did find the faulty statement which was the cause for my trouble -> see my answer below. And again thank you for your comment - you did help me a lot !
Oct
31
comment Depth is disabled - How to turn on?
Thank you very much for your comment.
Oct
31
comment Depth is disabled - How to turn on?
Please see my answer below. Nevertheless i marked your answer as correct because it gave some valuable insight into these things that helped me lot. Thank you for that!
Oct
31
accepted Depth is disabled - How to turn on?
Oct
31
answered Depth is disabled - How to turn on?
Oct
31
comment Depth is disabled - How to turn on?
I removed every single call to the Spritebatch.Begin() method (of which I had many) BUT unfortunately nothing has changed: I still have no depth in my model.
Oct
31
comment Depth is disabled - How to turn on?
I removed every single call to the Spritebatch.Begin() method (of which I had many) BUT unfortunately nothing has changed: I still have no depth in my model.
Oct
31
comment Depth is disabled - How to turn on?
@KlashnikovKid Images added ...
Oct
31
revised Depth is disabled - How to turn on?
added 233 characters in body
Oct
31
comment Depth is disabled - How to turn on?
@KlashnikovKid preparing picture, hold on ...