| bio | website | jacobmillward.com |
|---|---|---|
| location | England, United Kingdom | |
| age | 18 | |
| visits | member for | 7 months |
| seen | Jan 16 at 20:26 | |
| stats | profile views | 8 |
I'm a 18 year old student from England, interested in C# and game development.
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Jan 15 |
awarded | Supporter |
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Jan 15 |
accepted | Moving camera, or camera with discrete “screens”? |
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Nov 7 |
awarded | Student |
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Nov 6 |
asked | Moving camera, or camera with discrete “screens”? |
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Nov 3 |
awarded | Scholar |
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Nov 3 |
comment |
Foreach loop with 2d array of objects Nevermind, I fixed it myself by using: for (int x = 0; x <= screenRectangle.Width / texture.Width; x++) { for (int y = 0; y <= screenRectangle.Height / texture.Width; y++) { blockList[x, y].Draw(spriteBatch); } } |
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Nov 3 |
accepted | Foreach loop with 2d array of objects |
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Nov 3 |
comment |
Foreach loop with 2d array of objects Yup, just a simple 16x16 texture. And I stated it was an array, however I've called it blockList. Confusing I know. |
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Nov 3 |
revised |
Foreach loop with 2d array of objects deleted 8 characters in body |
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Nov 3 |
awarded | Editor |
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Nov 3 |
revised |
Foreach loop with 2d array of objects added 759 characters in body |
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Nov 3 |
comment |
Foreach loop with 2d array of objects Actually, I AM using a fixed size 2D array. I've updated the original question with the declaration code. |
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Nov 3 |
asked | Foreach loop with 2d array of objects |
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Oct 14 |
awarded | Teacher |
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Oct 8 |
awarded | Autobiographer |
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Oct 8 |
answered | XNA how to make wall collision |