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How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?
You might want to check out this article I wrote: "Optimizing Multiplayer 3D Game Synchronization Over the Web" blog.lightstreamer.com/2013/10/…
Are sockets required when developing a browser based MMOG?
You might be interested in this talk I gave last year at HTML5DevConf: "More Than Just WebSockets for Real-Time Multiplayer Games and Collaboration". Video and slides available at blog.lightstreamer.com/2013/12/…
Turn based game - HTTP or WebSocket?
Yes, the core of this technology is the Lightstreamer Server, which sit along your Web Server (does not replace it) and takes care of all the real-time communication.