Reputation
Top tag
Next privilege 125 Rep.
Vote down
Badges
2
Impact
~5k people reached

  • 0 posts edited
  • 0 helpful flags
  • 0 votes cast
Nov
19
comment Websocket Scalability w/ Player Skills
You might implement some of the optimizations I discussed in this article: gamasutra.com/blogs/AlessandroAlinone/20131127/205705/…
Jul
30
comment How should browser based muiltiplayer game state be syncronized using WebSockets and a Node.js backend?
You might want to check out this article I wrote: "Optimizing Multiplayer 3D Game Synchronization Over the Web" blog.lightstreamer.com/2013/10/…
Jan
9
comment Are sockets required when developing a browser based MMOG?
You might be interested in this talk I gave last year at HTML5DevConf: "More Than Just WebSockets for Real-Time Multiplayer Games and Collaboration". Video and slides available at blog.lightstreamer.com/2013/12/…
Oct
11
comment Turn based game - HTTP or WebSocket?
Yes, the core of this technology is the Lightstreamer Server, which sit along your Web Server (does not replace it) and takes care of all the real-time communication.