| bio | website | github.com/mpistrich |
|---|---|---|
| location | Austria | |
| age | 21 | |
| visits | member for | 2 years, 8 months |
| seen | May 14 at 18:19 | |
| stats | profile views | 14 |
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Dec 26 |
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How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline Seems like the information of the texture and material name is not available in your model file because when I tried it, the material name was not null (I was using a simple .fbx model). Maybe you can try to somehow add the material name when exporting the model so XNA can access it when importing the content. |
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Dec 26 |
comment |
How do I get a Model to add a name to it's Texture(s) in the XNA Content Pipeline @MetaReference: Seems like there is no easy way to retrieve the texture name directly from the content processor other than parsing the filename. I've edited my answer, so maybe the material name is enough for your purpose. |
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Oct 17 |
comment |
How do I organize my game into multiple classes in C#? Yeah, what a coincidence :) |
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Oct 17 |
comment |
How do I organize my game into multiple classes in C#? Is your controller really conected with the player index 1? You could try to check for a pressed key on your keyboard in PollInput() to eliminate a problem with your controller. |