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BlueRaja - Danny Pflughoeft
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50
How to develop RPG Damage Formulas?
36
How does Dwarf Fortress keep track of so many entities without losing performance?
33
Several classes need to access the same data, where should the data be declared?
22
RTS Game Protocol
15
Determine arc-length of a Catmull-Rom spline
13
Tweaking AStar to find closest location to unreachable destination
11
XNA - Static classes from game libraries executing after content pipeline extensions, how to avoid the problem?
10
XNA: My bullets lag the game the first time they're fired, but not after
10
Are there well-known algorithms for fitting a polygon to an arbitrary shape?
10
Curved movement between two points
9
Where can I find free sprites and images?
7
How to make my characters turn smoothy while walking on a path(list of coordinates)?
7
Is dynamic casting Entities A good design?
6
Gathering Stats from a StarCraft 2 game
6
Random Position between ranges
6
How can I easily implement swinging in a platformer game?
5
Influence Maps for Pathfinding?
5
Why would someone chose midpoint displacement over perlin noise for 3D terrain generation?
5
Behavior/Attribute GameComponent Architecture
5
How can I pass an external instance to the constructor of an object that's being created using the default XNA XML content loader?
4
Top Down bounds of vision
4
Random looking item placement that's deterministic?
4
How can a game prevent people from running multiple instances of itself?
4
How do I access variables in the Game1 class from another class in XNA?
4
How does an Engine like Source process entities?
2
XNA Content Pipeline With Map Creation Utility
2
Algo for given an amount of XP, find a character's level
2
How can I test different TV display types for my XBLIG game?
2
A cool way of doing Z-index for XNA components?
2
2D rectangular object collision - Detect direction
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