BlueRaja - Danny Pflughoeft

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4,741 reputation
1828
bio website blueraja.com/blog
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visits member for 4 years
seen Sep 16 at 13:32

Sep
7
awarded  Yearling
Aug
29
comment How to use an A* Pathfinding System across uneven environments?
Read the instructions on how to use your pathfinding library? Setting path-costs is a basic prerequisite for using A* on a graph.
Aug
29
comment How to use an A* Pathfinding System across uneven environments?
Don't make mountains an obstacle, just give them a higher cost than flat land...
Aug
10
comment How can I build a game in Unity with minimum/no use of the visual editor?
Voting to close, this is a framework recommendation disguised as a question about Unity.
Aug
9
comment A star pathfinding and discrete/smooth positions
The common solution is path-smoothing, but often a better (easier/faster) solution is to use an Any-Angle pathfinding algorithm. See here for more details.
Aug
1
comment How to develop RPG Damage Formulas?
+1 the enemy's health should be based on what the player can reasonably handle at that point, not the other way around.
Jun
3
comment Inversion of control in Unity?
IIRC Ninject works fine in Mono, so you should be able to use it as a service locator at least. You won't be able to do dependency injection with the classes that are instantiated by Unity, however.
May
22
awarded  Guru
May
2
awarded  Nice Answer
Apr
19
comment What path finding algorithms are there?
Related: cstheory.stackexchange.com/questions/11855
Apr
8
comment Detect obstacles in path on a tile-based map
You may want to see gamedev.stackexchange.com/questions/58963
Feb
21
answered How to trust a UDP Client
Feb
21
comment How to trust a UDP Client
The concept you're looking for is 'authoritative server,' and has been asked about many times before on this site.
Feb
21
comment Run a physics simulation on both client and server?
The statement "IEEE 754 binary32 floats [..] behavior is strictly defined for operations such as +-*/" is completely false. All of those operations in IEEE-754 could vary based on the implementation. See here and here for more info.
Feb
19
answered How can I prevent rigid bodies from moving through each other using Unity's built-in physics?
Feb
19
comment GUIText size on 4:3 and 16:9 is different
What is your question? What does your code look like?
Feb
19
comment Sprite Rendering Cost Calculation
Don't set the background sprite immediately...
Feb
15
revised When one should use events in Unity and how they impact performance?
added 379 characters in body
Feb
15
answered When one should use events in Unity and how they impact performance?
Feb
14
comment Design Question, Thoughts on Path Finding for a Galaxy Map
@Christian: ...Why do you think Floyd-Warshall would be better than A*? It's O(V^3), while A* is O(E + V log V). Floyd-Warshall is typically only used when you have negative-edges, which A* can't always handle correctly.