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Jan
27
comment A* Pathfinding for Procedural Platformer Levels
Cross-posted: stackoverflow.com/questions/28181883
Jan
5
comment How can I make A* finish faster when the destination is impassable?
One very simple solution that hasn't been mentioned is HPA*
Sep
30
awarded  Explainer
Sep
7
awarded  Yearling
Aug
29
comment How to use an A* Pathfinding System across uneven environments?
Read the instructions on how to use your pathfinding library? Setting path-costs is a basic prerequisite for using A* on a graph.
Aug
29
comment How to use an A* Pathfinding System across uneven environments?
Don't make mountains an obstacle, just give them a higher cost than flat land...
Aug
10
comment How can I build a game in Unity with minimum/no use of the visual editor?
Voting to close, this is a framework recommendation disguised as a question about Unity.
Aug
9
comment A star pathfinding and discrete/smooth positions
The common solution is path-smoothing, but often a better (easier/faster) solution is to use an Any-Angle pathfinding algorithm. See here for more details.
Aug
1
comment How to develop RPG Damage Formulas?
+1 the enemy's health should be based on what the player can reasonably handle at that point, not the other way around.
Jun
3
comment Inversion of control in Unity?
IIRC Ninject works fine in Mono, so you should be able to use it as a service locator at least. You won't be able to do dependency injection with the classes that are instantiated by Unity, however.
May
22
awarded  Guru
May
2
awarded  Nice Answer
Apr
19
comment What path finding algorithms are there?
Related: cstheory.stackexchange.com/questions/11855
Apr
8
comment Detect obstacles in path on a tile-based map
You may want to see gamedev.stackexchange.com/questions/58963
Feb
21
answered How to trust a UDP Client
Feb
21
comment How to trust a UDP Client
The concept you're looking for is 'authoritative server,' and has been asked about many times before on this site.
Feb
21
comment Run a physics simulation on both client and server?
The statement "IEEE 754 binary32 floats [..] behavior is strictly defined for operations such as +-*/" is completely false. All of those operations in IEEE-754 could vary based on the implementation. See here and here for more info.
Feb
19
answered How can I prevent rigid bodies from moving through each other using Unity's built-in physics?
Feb
19
comment GUIText size on 4:3 and 16:9 is different
What is your question? What does your code look like?
Feb
19
comment Sprite Rendering Cost Calculation
Don't set the background sprite immediately...