| bio | website | |
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| visits | member for | 7 months |
| seen | Feb 20 at 16:29 | |
| stats | profile views | 2 |
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Oct 8 |
awarded | Student |
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Oct 8 |
comment |
How to build a turn-based multiplayer “real time” server @Ricket Ok. How can I set the timeout or know when it will happen? |
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Oct 8 |
comment |
How to build a turn-based multiplayer “real time” server @MarkusvonBroady I think I'm starting to understand it. So I can use the sleep function to wait on the server side, so my connection from the device just hangs open until the server returns something? |
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Oct 7 |
awarded | Scholar |
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Oct 7 |
accepted | How to build a turn-based multiplayer “real time” server |
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Oct 7 |
comment |
How to build a turn-based multiplayer “real time” server Thank you for your answer! I thought about just firing off URL connections repeatedly until the database has new information, but it sounded like it would be inefficient. But that seems to be what you're suggesting. |
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Oct 7 |
revised |
How to build a turn-based multiplayer “real time” server added 147 characters in body |
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Oct 7 |
awarded | Editor |
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Oct 7 |
revised |
How to build a turn-based multiplayer “real time” server added 94 characters in body |
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Oct 7 |
comment |
How to build a turn-based multiplayer “real time” server @JonathanConnell Javascript to refresh the script? I might be misunderstanding you but the mobile apps are native iOS/Android, not webviews. |
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Oct 7 |
asked | How to build a turn-based multiplayer “real time” server |