388 reputation
16
bio website
location Emden, Germany
age 34
visits member for 4 years, 7 months
seen Mar 5 at 9:35

Jan
14
answered How to reposition a bouncing ball after it has passed through a surface
Oct
25
answered How do you simulate frictionless movement?
Sep
16
answered Driving Force GT: Force Feedback and Wheel Rotation
Sep
8
revised How can I animate a recursive algorithm?
added 172 characters in body
Sep
8
answered How can I animate a recursive algorithm?
Sep
7
awarded  Yearling
Sep
5
awarded  Nice Answer
Aug
29
comment What kind of digitizing tablet did developers use back in the day?
You ought to review your third paragraph, for the missing f in 'shift' leads to wrong impressions.
Aug
23
comment Representing Wind in a Block-Based Game
that's exactly what Team 17 used for "worms world party". In the Following image, upload.digiex.net/files/ojb03lktfjgnqn1jh6nn.png , the Coin-sahped objects in the background indicated wind speed and direction
Aug
22
awarded  Critic
Aug
15
awarded  Excavator
May
10
revised When should I use a fixed or variable time step?
Fixed a typo
May
10
suggested approved edit on When should I use a fixed or variable time step?
May
3
answered Need a better function for transportation efficiency
Jan
24
comment Where to start writing games, any tutorials or the like?
Kinda duplicate of gamedev.stackexchange.com/questions/41/…
Jan
24
awarded  Editor
Jan
24
revised Calculating camera frustum planes using existing matrix
edited body
Jan
24
answered Calculating camera frustum planes using existing matrix
Jan
3
answered Collision Systems Implementation
Jan
3
comment Collision Systems Implementation
Please add some additional information about what you want to achieve. Do you need 2D or 3D collision detection? How many objects will have to be checked? What precision do you need?