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visits member for 7 months
seen Mar 23 at 19:02
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I love coding and hope to be pilot someday. Two extremely unrelated hobbies / jobs, but hey, it's about me!


Jan
5
comment LWJGL Mouse Input
What should I define them as?
Jan
5
asked LWJGL Mouse Input
Dec
31
comment Java Translate Key Input
You know this question was closed right? -_- @Aron_dc
Dec
29
comment OpenGL first person camera orientation issues
Yeah I'm sorry, I shouldn't have snapped at you!
Dec
29
accepted OpenGL first person camera orientation issues
Dec
29
comment OpenGL first person camera orientation issues
Thanks! I actually figured it out using a different method, but your way is by far the most simple and easiest way to do it, thank you!
Dec
29
comment OpenGL first person camera orientation issues
And I don't have a rot_z variable variable, only a rot_x and rot_y. Is it ok if my rot_z is just set equal to 0?
Dec
29
comment OpenGL first person camera orientation issues
What I meant was raw_dy is my xpos variable, which is my position varibale.
Dec
29
accepted MarteEngine Tile Collision
Dec
29
answered Boundaries in game development: How do “professionals” do it?
Dec
29
comment OpenGL first person camera orientation issues
Yeah I realized this as soon as I went to bed last night :/ raw_dy is the originaly variable right? Thanks for your help!
Dec
29
comment OpenGL first person camera orientation issues
That is possibly the most annoying thing you could say. ITS NOT.
Dec
29
asked OpenGL first person camera orientation issues
Dec
28
comment OpenGL glMatrixMode rotation
What are you talking about. Most tutorials I find don't cover camera work...
Dec
28
asked OpenGL glMatrixMode rotation
Dec
24
asked Java Translate Key Input
Nov
10
comment Get coordinates of arraylist
Yeah sorry I just converted all the code over from an array and forgot to work on the methods... The render method actually doesn't work at all, the switch(map.get(x * WIDTH + y).intValue()); does not work at all.
Nov
10
asked Get coordinates of arraylist
Oct
28
accepted Random Movement for multiple entities
Oct
28
revised Random Movement for multiple entities
added 731 characters in body