| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | May 18 at 18:09 | |
| stats | profile views | 2 |
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Apr 8 |
revised |
Is it possible to use industrial models in games? added 92 characters in body |
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Apr 8 |
answered | Is it possible to use industrial models in games? |
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Jan 8 |
awarded | Supporter |
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Dec 6 |
awarded | Citizen Patrol |
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Nov 27 |
awarded | Teacher |
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Nov 26 |
accepted | Events Driven Library XNA C# |
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Nov 26 |
answered | Events Driven Library XNA C# |
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Nov 26 |
comment |
Events Driven Library XNA C# Well,I do now. Thanks for the help. |
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Nov 23 |
comment |
Events Driven Library XNA C# I also did some profiling and found the issue. Thanks! |
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Nov 23 |
revised |
Events Driven Library XNA C# Add solution updates |
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Nov 23 |
comment |
Events Driven Library XNA C# I have removed all event args since, well.. I don't use them. Thanks for the idea. Also, I found where I had my lag come in. It was in my text box update solution. I have updated my question with what my problem was. |
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Nov 23 |
comment |
Events Driven Library XNA C# Ahh, that's neat. I will surely look into it. Thanks! |
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Nov 21 |
asked | Events Driven Library XNA C# |
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Oct 9 |
awarded | Student |
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Oct 3 |
comment |
Slide 2d Vector to destination over a period of time I had to make a couple changes to the code since I'm assuming "this.endSlideTime" is supposed to be "endTime". I also switched out the lerp with smoothstep and it works. Very nicely actually. Also thanks a bunch for explaining it aswell as you did! |
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Oct 3 |
awarded | Scholar |
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Oct 3 |
accepted | Slide 2d Vector to destination over a period of time |
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Oct 2 |
revised |
Slide 2d Vector to destination over a period of time More testing |
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Oct 2 |
revised |
Slide 2d Vector to destination over a period of time Added comments |
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Oct 2 |
comment |
Slide 2d Vector to destination over a period of time I have modified the code to what you have questioned me about. Unfortunately I still run into the same issue. |