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visits member for 2 years, 6 months
seen 44 mins ago

Feb
17
comment Collision detection with moving tilemap
If you know the position of the player. Why not just check that position relative to the map?
Apr
8
revised Is it possible to use industrial models in games?
added 92 characters in body
Apr
8
answered Is it possible to use industrial models in games?
Jan
8
awarded  Supporter
Dec
6
awarded  Citizen Patrol
Nov
27
awarded  Teacher
Nov
26
accepted Events Driven Library XNA C#
Nov
26
answered Events Driven Library XNA C#
Nov
26
comment Events Driven Library XNA C#
Well,I do now. Thanks for the help.
Nov
23
comment Events Driven Library XNA C#
I also did some profiling and found the issue. Thanks!
Nov
23
revised Events Driven Library XNA C#
Add solution updates
Nov
23
comment Events Driven Library XNA C#
I have removed all event args since, well.. I don't use them. Thanks for the idea. Also, I found where I had my lag come in. It was in my text box update solution. I have updated my question with what my problem was.
Nov
23
comment Events Driven Library XNA C#
Ahh, that's neat. I will surely look into it. Thanks!
Nov
21
asked Events Driven Library XNA C#
Oct
9
awarded  Student
Oct
3
comment Slide 2d Vector to destination over a period of time
I had to make a couple changes to the code since I'm assuming "this.endSlideTime" is supposed to be "endTime". I also switched out the lerp with smoothstep and it works. Very nicely actually. Also thanks a bunch for explaining it aswell as you did!
Oct
3
awarded  Scholar
Oct
3
accepted Slide 2d Vector to destination over a period of time
Oct
2
revised Slide 2d Vector to destination over a period of time
More testing
Oct
2
revised Slide 2d Vector to destination over a period of time
Added comments