| bio | website | |
|---|---|---|
| location | Portugal | |
| age | ||
| visits | member for | 2 years, 8 months |
| seen | 4 hours ago | |
| stats | profile views | 8 |
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May 3 |
awarded | Enthusiast |
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Apr 22 |
awarded | Scholar |
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Apr 22 |
accepted | Weird behavior with XNA SpriteBatch.Draw origin |
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Apr 22 |
awarded | Student |
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Apr 21 |
comment |
Weird behavior with XNA SpriteBatch.Draw origin I think you misinterpreted my statement. In your own code (bottom left rectangle), (400, 400) is not the location of top-left pixel of the drawn rectangle but rather the location of the origin (128, 128). That's what I meant. The overload is underdocumented. That said, upvoted for "a destination rectangle does not make sense for a rotated quad". So I guess no possible design for this method would make sense, and this one is probably the least confusing. |
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Mar 28 |
answered | How to clear a buffer to 1.0 instead of 0.0 in OpenGL? |
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Mar 24 |
awarded | Yearling |
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Mar 24 |
answered | Physics engine for Billiard game |
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Mar 22 |
comment |
Weird behavior with XNA SpriteBatch.Draw origin @Dialock I'm wondering if this is a bug or by design. And if it's by design, if there is some reason I'm missing to do it like this. I believe this is answerable, I'm wondering if the XNA team (or some other team with a similar library that made a similar decision) ever posted anything about this topic - and I think this is a practical problem since it took me a while to figure this out, so I believe this is within the scope of this site (but I'm open to edit suggestions to improve the question). |
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Mar 21 |
asked | Weird behavior with XNA SpriteBatch.Draw origin |
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Feb 14 |
answered | What are the main requirements to port a game to Linux |
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Feb 4 |
awarded | Editor |
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Feb 4 |
revised |
Is learning OpenGL 2.1 useless today? edited body |
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Feb 4 |
comment |
Fill texture with white color A simple shader should be enough. |
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Feb 3 |
awarded | Citizen Patrol |
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Jan 14 |
comment |
Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS Do you need shaders? |
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Sep 27 |
comment |
Is there a library that handles hexagon tiled 2D maps? Sadly, the link is dead. Page is just a bunch of ads now. |
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Aug 23 |
awarded | Teacher |
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Aug 23 |
comment |
Is learning OpenGL2.1 today a bad idea? @Byte56 Thank you for the suggestion. I did. |
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Aug 23 |
answered | Is learning OpenGL 2.1 useless today? |