288 reputation
26
bio website
location Portugal
age
visits member for 2 years, 8 months
seen 4 hours ago
stats profile views 8

May
3
awarded  Enthusiast
Apr
22
awarded  Scholar
Apr
22
accepted Weird behavior with XNA SpriteBatch.Draw origin
Apr
22
awarded  Student
Apr
21
comment Weird behavior with XNA SpriteBatch.Draw origin
I think you misinterpreted my statement. In your own code (bottom left rectangle), (400, 400) is not the location of top-left pixel of the drawn rectangle but rather the location of the origin (128, 128). That's what I meant. The overload is underdocumented. That said, upvoted for "a destination rectangle does not make sense for a rotated quad". So I guess no possible design for this method would make sense, and this one is probably the least confusing.
Mar
28
answered How to clear a buffer to 1.0 instead of 0.0 in OpenGL?
Mar
24
awarded  Yearling
Mar
24
answered Physics engine for Billiard game
Mar
22
comment Weird behavior with XNA SpriteBatch.Draw origin
@Dialock I'm wondering if this is a bug or by design. And if it's by design, if there is some reason I'm missing to do it like this. I believe this is answerable, I'm wondering if the XNA team (or some other team with a similar library that made a similar decision) ever posted anything about this topic - and I think this is a practical problem since it took me a while to figure this out, so I believe this is within the scope of this site (but I'm open to edit suggestions to improve the question).
Mar
21
asked Weird behavior with XNA SpriteBatch.Draw origin
Feb
14
answered What are the main requirements to port a game to Linux
Feb
4
awarded  Editor
Feb
4
revised Is learning OpenGL 2.1 useless today?
edited body
Feb
4
comment Fill texture with white color
A simple shader should be enough.
Feb
3
awarded  Citizen Patrol
Jan
14
comment Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
Do you need shaders?
Sep
27
comment Is there a library that handles hexagon tiled 2D maps?
Sadly, the link is dead. Page is just a bunch of ads now.
Aug
23
awarded  Teacher
Aug
23
comment Is learning OpenGL2.1 today a bad idea?
@Byte56 Thank you for the suggestion. I did.
Aug
23
answered Is learning OpenGL 2.1 useless today?