| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Nov 5 '12 at 14:57 | |
| stats | profile views | 1 |
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Oct 1 |
answered | Android - Unity3D: setVisibility(View.VISIBLE) crashes |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes I cannot use the debugger since it is an unity app. Unity runs the java code not eclipse, so no debugging (except string outputs), nothing is null, I checked. And all is initialized properly, I know because now it works with a little work around. In 9 min I can post my work around. |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes 10-01 14:34:13.080: E/MediaScannerService(15496): at java.lang.Thread.run(Thread.java:864) 10-01 14:34:16.053: E/SurfaceTextureClient(12313): queueBuffer: error queuing buffer to SurfaceTexture, -32 10-01 14:34:16.053: E/QualcommCameraHardware(12313): runPreviewThread: Failed while queueing buffer 65 for display. Error = -32 |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes That is impossible, since unity only gets created after onCreate of the java project. And already tested that with debug log's. |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes I don't know how to get a crash log. HideVideo() gets called from my unity project Manager.Activity.Call("HideVideo"); |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes texView is passed to Init of CameraPreview class, wich saves it to _TextureView. |
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Oct 1 |
revised |
Android - Unity3D: setVisibility(View.VISIBLE) crashes added 1016 characters in body |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes It is posted in the question now. I create it in the onCreate of my activity. |
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Oct 1 |
revised |
Android - Unity3D: setVisibility(View.VISIBLE) crashes added 465 characters in body |
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Oct 1 |
comment |
Android - Unity3D: setVisibility(View.VISIBLE) crashes It is not null, because I see it, so that means it is initialized. The camera feedback is drawing on the _TextureView. |
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Oct 1 |
revised |
Android - Unity3D: setVisibility(View.VISIBLE) crashes added 110 characters in body |
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Oct 1 |
awarded | Editor |
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Oct 1 |
revised |
Android - Unity3D: setVisibility(View.VISIBLE) crashes Extra information |
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Oct 1 |
asked | Android - Unity3D: setVisibility(View.VISIBLE) crashes |