Kazoeja

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seen Nov 5 '12 at 14:57
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Oct
1
answered Android - Unity3D: setVisibility(View.VISIBLE) crashes
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
I cannot use the debugger since it is an unity app. Unity runs the java code not eclipse, so no debugging (except string outputs), nothing is null, I checked. And all is initialized properly, I know because now it works with a little work around. In 9 min I can post my work around.
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
10-01 14:34:13.080: E/MediaScannerService(15496): at java.lang.Thread.run(Thread.java:864) 10-01 14:34:16.053: E/SurfaceTextureClient(12313): queueBuffer: error queuing buffer to SurfaceTexture, -32 10-01 14:34:16.053: E/QualcommCameraHardware(12313): runPreviewThread: Failed while queueing buffer 65 for display. Error = -32
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
That is impossible, since unity only gets created after onCreate of the java project. And already tested that with debug log's.
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
I don't know how to get a crash log. HideVideo() gets called from my unity project Manager.Activity.Call("HideVideo");
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
texView is passed to Init of CameraPreview class, wich saves it to _TextureView.
Oct
1
revised Android - Unity3D: setVisibility(View.VISIBLE) crashes
added 1016 characters in body
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
It is posted in the question now. I create it in the onCreate of my activity.
Oct
1
revised Android - Unity3D: setVisibility(View.VISIBLE) crashes
added 465 characters in body
Oct
1
comment Android - Unity3D: setVisibility(View.VISIBLE) crashes
It is not null, because I see it, so that means it is initialized. The camera feedback is drawing on the _TextureView.
Oct
1
revised Android - Unity3D: setVisibility(View.VISIBLE) crashes
added 110 characters in body
Oct
1
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Oct
1
revised Android - Unity3D: setVisibility(View.VISIBLE) crashes
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Oct
1
asked Android - Unity3D: setVisibility(View.VISIBLE) crashes