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seen May 15 at 1:43

Nov
3
awarded  Vox Populi
Oct
30
awarded  Suffrage
Oct
30
awarded  Supporter
Oct
30
answered UI mockups to the code
Oct
28
awarded  Analytical
Oct
28
awarded  Teacher
Oct
28
accepted assigning values to shader parameters in the XNA content pipeline
Oct
28
asked How should I organize content that is shared across several projects?
Oct
27
answered Lerping to a center point while in motion
Oct
27
answered assigning values to shader parameters in the XNA content pipeline
Oct
26
awarded  Editor
Oct
26
revised assigning values to shader parameters in the XNA content pipeline
deleted 6 characters in body
Oct
26
comment assigning values to shader parameters in the XNA content pipeline
Thanks that seems to work if I want to hard code values (or I could use a property on the processor to set a chosen value). Do .fbx files contain artist specified data like SpecularPower and is that accessible to me in the content processor somewhere already (read by the default importer maybe...)?
Oct
26
asked assigning values to shader parameters in the XNA content pipeline
Oct
17
awarded  Student
Oct
17
awarded  Scholar
Oct
17
accepted multipass shadow mapping renderer in XNA
Oct
17
asked multipass shadow mapping renderer in XNA