20 reputation
5
bio website
location
age
visits member for 2 years, 2 months
seen Apr 5 '13 at 8:25

Oct
2
awarded  Supporter
Oct
1
comment Procedural object generation and unique identification
Thank you very much for you answers.
Oct
1
accepted Procedural object generation and unique identification
Oct
1
comment Procedural object generation and unique identification
Yes, yes it is real YAGNI.
Oct
1
comment Procedural object generation and unique identification
Some properties, as for example resource occurence could not be modified if it would be already generated (until the developer implements it and tries to eliminate the errors that arise. If I would, for example want to move a planet 3 centimeters down (wait, there is no down, but ... you know), i couldn't do this without telling all players that it is now 3 cm below its actual, generated position. With the time there would emerge more and more of these modifications)
Oct
1
awarded  Student
Oct
1
comment Procedural object generation and unique identification
But it could be something like: "Object 32985729 exists!" and all know what it is, where it is and how long it is there
Oct
1
awarded  Commentator
Oct
1
comment Procedural object generation and unique identification
So it would be impracticable because the world would be too random and therefore boring and partly unmodifiable. That clarified it. I will close that question now as it has been answered. Thank you very much for your help today! (I cannot vote you up because I need more reputation, but I will, when I can :) )
Oct
1
comment Procedural object generation and unique identification
I understand it now - I was a little bit inept, although the question below is also interesting - Thank you very much :)
Oct
1
comment Procedural object generation and unique identification
But wouldn't it be enough to send only the id if all other properties were based on it (including the position?) I started with the thought that the server would only need to send one number and the world boundaries to the client, would generate its own representation of the world with the same parameters and then would be able to communicate It may seem crazy and impractical, but I just ask myself if this is possible...
Oct
1
comment Procedural object generation and unique identification
But is it really necessary to send all data to the client, including object data that could also be generated dynamically? Because all changes are still made on the server, and the server defines the parameters for these objects i can not imagine that... The server could still set boundaries for created objects
Oct
1
asked Procedural object generation and unique identification
Oct
1
awarded  Editor
Sep
30
awarded  Scholar
Sep
30
accepted Game window systems and internal frames
Sep
30
comment Game window systems and internal frames
That's great! Thank you for the answer :) I think major companies will use their own GUI-systems, so I don't want to start even thinking about programming my own (for now) :D
Sep
30
asked Game window systems and internal frames