980 reputation
29
bio website gamealchemist.wordpress.com
location France
age 39
visits member for 2 years, 8 months
seen 10 hours ago

Hi,

I'm a french independent developer coding in Javascript.

I hire my services as Javascript Consultant, i already solved problems ranging from small debug issues to more important architectural design advices.

Do not hesitate to contact me for more informations.

I Have a small blog talking about Javascript and video games here :

http://gamealchemist.wordpress.com/

And i published some of my libs here :

https://github.com/gamealchemist/


Mar
13
comment Collision between AABB and Circle
You're welcome. I updated with drawings. Notice that it works better if your AABB boxes are squarish
Mar
13
revised Collision between AABB and Circle
added 254 characters in body
Mar
13
answered Collision between AABB and Circle
Feb
8
comment How to handle transparent pixels in a spritesheet
What about auto-detecting the 'baseline' of each sprite ?
Jan
30
comment What's the fastest way checking if two moving AABBs intersect?
Thanks for the update (and hurra for the schemes :-)), this was not my question but helped me understand that your algorithm already handles the case when A completely passes through B.
Jan
30
comment What's the fastest way checking if two moving AABBs intersect?
Thanks, most interesting. Could you please explain how do you handle the case when A and B intersect during the move, but end the move without intersection ?
Jan
16
comment Rotate arrow on canvas
You're welcome. For the circle border, it's the common mistake : you forgot to beginPath() before drawing (stroke()) the line. (jsfiddle.net/gamealchemist/jxrdtLxx/4). Yo !
Jan
16
answered Rotate arrow on canvas
Jan
2
answered Box2D—how make character tilt
Dec
31
comment Algo for Minimum no of solving in a level like Bubble Blast2
what about pre-computing those numbers (time taken matters little), and storing them, like, in a JSON array ?
Dec
30
comment Movement on objects in 2D tile/grid based game
While i quite agree with you, @StephaneHockenhull, i'd like to say again this point, that only people that understands this answer in a snap will benefit from it : while i belong to those peoples, i'd think useful, in a 'wiki' way, to go into further details. (Maybe that comment would apply to my post... ??? :-) ). Regards.
Dec
30
revised Movement on objects in 2D tile/grid based game
added 302 characters in body
Dec
30
comment Movement on objects in 2D tile/grid based game
If i may comment, i think you (stephane / classic) have just a misunderstanding. I think your answer to 'Can we consider that a hint into some direction is an answer ?' is different. I'd say this answer is right, but would benefit from some elaboration -maybe only the ones that already had this solution in mind will completely understand it-. To Erez : tell us more !
Dec
30
answered Movement on objects in 2D tile/grid based game
Dec
29
answered 2d parallax edges
Dec
22
comment Collision detection enhancement
'I tought it had something to do with' ... Use a profiler (In Chrome you have one), so you'll know for sure who's the culprit.
Dec
18
comment How can I mimic an isometric perspective using square tiles?
You might have a look to this answer i made here : gamedev.stackexchange.com/a/73874/20347
Nov
23
revised Touch drawing in the dirt
added 67 characters in body
Nov
23
answered Touch drawing in the dirt
Nov
23
comment Touch drawing in the dirt
Just some simple particles with like 3 layers of particle already looks quite good, i wrote a quick demo here : jsfiddle.net/gamealchemist/4gfx1L2e