176 reputation
6
bio website github.com/srdanrasic
location Zagreb, Croatia
age 24
visits member for 1 year, 6 months
seen Apr 21 at 15:08

Computer science master student.


Mar
15
comment Handling gyroscope data
Oh, yes, I was using derived data, how ignorant of me. Thank you!
Mar
15
asked Handling gyroscope data
Oct
5
comment How to draw realtime 3D amoebas in OpenGL?
I'm not sure if there is an easy way to make something like that, although it looks simple. I would go with some tweaked water-like shader, like this, but I'm not really into advanced shading staff. You might want to start another question about shading something gel-like.
Oct
5
comment How to draw realtime 3D amoebas in OpenGL?
I'm not sure what are you trying to achieve. If something like this, then yes, few big "particles" could do the trick. You could randomise their motion, but you'll also need to detect collisions with object's surface to make sure they don't float out.
Oct
4
awarded  Editor
Oct
4
revised How to draw realtime 3D amoebas in OpenGL?
added 417 characters in body
Oct
4
answered How to draw realtime 3D amoebas in OpenGL?
Oct
2
comment OpenGL sprites and point size limitation
Thank you very much for this. That's what I actually needed in first place, but didn't know it is possible. For now I have system as described by mh01 bellow, but this is probably going to be an update. Thanks.
Oct
2
comment OpenGL sprites and point size limitation
Thank you for suggestions. I've implemented particle system this way and it looks it could be good enough for now. Unfortunately I am unable to test it on device for a few days, but I'll be back with results when I get them.
Oct
2
accepted OpenGL sprites and point size limitation
Oct
2
awarded  Scholar
Oct
2
awarded  Supporter
Sep
29
awarded  Student
Sep
29
awarded  Autobiographer
Sep
29
comment Python library for scripting (C++ integration)
It depends on your needs. There is also a of plenty reasons not to avoid it. 1. Boost, 2. Boost, 3. Boost. It's reliable, compatible with stl, well documented, and, Boost libs usually becomes C++ standard. Not that this will become, but it tells you something about it.
Sep
29
awarded  Teacher
Sep
29
answered Python library for scripting (C++ integration)
Sep
29
asked OpenGL sprites and point size limitation