| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Oct 17 '12 at 17:03 | |
| stats | profile views | 6 |
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Oct 14 |
awarded | Revival |
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Oct 9 |
answered | XNA RTS A* pathfinding issues |
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Oct 3 |
comment |
Collision Detection on floor tiles Isometric game Just a brief glance: have you tried switching up the X and Y coordinates in lets say levelTiles[(int) pos2.x][(int) pos2.y] ? |
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Oct 3 |
comment |
Need help with objects moving toward the player Could you add the code, where you are calling these methods? |
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Oct 3 |
awarded | Nice Question |
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Oct 1 |
comment |
What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button? I think an issue you have to deal here with primarily is that the input method in an iOS game (touchscreen) is way different than the oldschool gamepads. I think the icon you're looking for should somehow reflect this. |
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Oct 1 |
awarded | Editor |
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Oct 1 |
awarded | Scholar |
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Oct 1 |
accepted | How to code Time Stop or Bullet Time in a game? |
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Oct 1 |
revised |
How to code Time Stop or Bullet Time in a game? commenting the final solution |
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Oct 1 |
awarded | Supporter |
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Oct 1 |
comment |
How to code Time Stop or Bullet Time in a game? Thanks, this an important insight. However, I think I will keep thinks simple, since it doesn't make sense in my particular case that multiple slowdown effects would occur at the same time. |
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Oct 1 |
awarded | Teacher |
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Sep 30 |
awarded | Student |
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Sep 30 |
asked | How to code Time Stop or Bullet Time in a game? |
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Sep 29 |
answered | Need some advice regarding collision detection with the sprite changing its width and height |