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seen Sep 5 at 14:54

Oct
14
awarded  Revival
Oct
9
answered XNA RTS A* pathfinding issues
Oct
3
comment Collision Detection on floor tiles Isometric game
Just a brief glance: have you tried switching up the X and Y coordinates in lets say levelTiles[(int) pos2.x][(int) pos2.y] ?
Oct
3
comment Need help with objects moving toward the player
Could you add the code, where you are calling these methods?
Oct
3
awarded  Nice Question
Oct
1
comment What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?
I think an issue you have to deal here with primarily is that the input method in an iOS game (touchscreen) is way different than the oldschool gamepads. I think the icon you're looking for should somehow reflect this.
Oct
1
awarded  Editor
Oct
1
awarded  Scholar
Oct
1
accepted How to code Time Stop or Bullet Time in a game?
Oct
1
revised How to code Time Stop or Bullet Time in a game?
commenting the final solution
Oct
1
awarded  Supporter
Oct
1
comment How to code Time Stop or Bullet Time in a game?
Thanks, this an important insight. However, I think I will keep thinks simple, since it doesn't make sense in my particular case that multiple slowdown effects would occur at the same time.
Oct
1
awarded  Teacher
Sep
30
awarded  Student
Sep
30
asked How to code Time Stop or Bullet Time in a game?
Sep
29
answered Need some advice regarding collision detection with the sprite changing its width and height