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visits member for 4 years, 2 months
seen Mar 4 at 7:51

Aug
19
comment How can I get my objects to move at the same speed regardless of frame rate?
Man, the code thing is formatting it weird. Can't get the function name and parameters into the code box...
Aug
19
asked How can I get my objects to move at the same speed regardless of frame rate?
Mar
19
answered Does SFML support these specific features that I require?
Mar
9
accepted Frame Independent Movement
Mar
9
comment Frame Independent Movement
thanks bummzack.
Mar
9
comment Frame Independent Movement
thanks, that makes sense. I have an another question above.
Mar
9
revised Frame Independent Movement
added 1500 characters in body; added 4 characters in body
Mar
9
comment Frame Independent Movement
so, then in the lazyfoo tutorial, what does the 1000 mean in deltaticks/1000.f? FPS? 1000 milliseconds? I'm a bit confused right now. It seems that FPS is necessary in determining the time required for each frame, but that it doesn't actually calculate into the movement.
Mar
9
comment Frame Independent Movement
hm, I realized though that the milliseconds for each time frame would probably be variable, wouldn't it? Something like getTicks()-startTicks would always be different and not constant.
Mar
9
comment Frame Independent Movement
In the example you give, 50 milliseconds is the time for each frame, correct? And that was calculated by 1000/FPS? And so the movement you need to make each frame is pixels per second * 50/1000?
Mar
9
asked Frame Independent Movement
Jan
17
answered What are some Game Development Publications that accept outside articles
Jan
4
comment Physics in my game confused after restructuring the Game loop
Shouldn't you be working on exposing government corruption and solving your personal sexual assault case? :p
Jan
4
comment My game is dull; how would you make it more exciting?
You're being your own worst critic. Listen to your customers. One of them says to get rid of auto-aim. Maybe you want to work on compatibility issues? It seems like some people can't get it to run.
Dec
30
accepted Clipping Sprite Sheets with Variable Placement
Dec
30
answered Game development Blogs
Dec
27
comment Time based movement Vs Frame rate based movement?
Not only will things move fast or slow depending on the computer it is running, but all animations will move at the same rate - what that means is that some animations will run super fast, while some run a bit slower, making it look really odd.
Nov
23
awarded  Scholar
Nov
23
accepted MYST/RIVEN and Quicktime Video Integration
Nov
22
awarded  Student