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seen Mar 4 at 7:51

Jul
2
awarded  Curious
Feb
23
comment Units, Layers, and Isometric Ordering
I was reading falloutmods.wikia.com/wiki/Fallout_2_editor_introduction and noticed that they have a layer for all scenery. I'm guessing that the scenery is actually not a separate layer that is rendered after/before the wall layer, but everything placed in the scenery layer is drawn in the correct z-order along with the wall layer? I'm not sure if that would solve the problem.
Feb
23
asked Units, Layers, and Isometric Ordering
Nov
5
awarded  Notable Question
Dec
9
answered How bad would be to focus on iOS/Android development for an indie developer?
Oct
17
accepted Debugging-Setting Consoles in Games
Oct
17
comment Debugging-Setting Consoles in Games
Holy moly. Thank you so much. I've always wondered what the mysterious C++ metaprogramming was. It was never touched upon in any CS classes. Guess now is a good time to look into it. Yes, I am using C++. Do you have any learning resources for metaprogramming/reflection/introspection you would recommend?
Oct
14
revised Debugging-Setting Consoles in Games
added 31 characters in body
Oct
14
revised Debugging-Setting Consoles in Games
deleted 4 characters in body
Oct
14
asked Debugging-Setting Consoles in Games
Sep
19
awarded  Popular Question
Sep
5
awarded  Yearling
Aug
20
comment How can I get my objects to move at the same speed regardless of frame rate?
Also I noticed that on some of the PCs, there is some screen tearing, while on others it's smooth as butter.
Aug
20
comment How can I get my objects to move at the same speed regardless of frame rate?
By time measurement you mean different units are being multiplied?
Aug
20
comment How can I get my objects to move at the same speed regardless of frame rate?
I made the changes and it's running better on the other computers I've tested except one. The ball that moved really slow on one pc moves really fast now, and there is a lag between input and paddle movement. Does frame independence not necessarily mean that it will run the same speed on all computers? The computers that run it much better know still have slightly different speeds.
Aug
19
comment How can I get my objects to move at the same speed regardless of frame rate?
Although I've worked with vectors in calculus, I'm not really understanding how I can transform that into code. Is direction.x the same thing as the value of cos(radians), except that I'm not calculating every single time (since cos() has overhead cost)?
Aug
19
accepted How can I get my objects to move at the same speed regardless of frame rate?
Aug
19
awarded  Commentator
Aug
19
revised How can I get my objects to move at the same speed regardless of frame rate?
deleted 11 characters in body
Aug
19
comment How can I get my objects to move at the same speed regardless of frame rate?
I know that for the ball movement I don't factor in time. I tried ballVelocity * sin(radians) * (deltaTicks/1000.f) but the problem with that is that if the velocity of the ball is 30pix/sec, the ball is suddenly drawn 30 pixels in the direction of the angle when the ball is launched.