| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 2 years, 9 months |
| seen | Dec 14 '12 at 9:46 | |
| stats | profile views | 30 |
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Dec 9 |
answered | How bad would be to focus on iOS/Android development for an indie developer? |
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Oct 17 |
accepted | Debugging-Setting Consoles in Games |
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Oct 17 |
comment |
Debugging-Setting Consoles in Games Holy moly. Thank you so much. I've always wondered what the mysterious C++ metaprogramming was. It was never touched upon in any CS classes. Guess now is a good time to look into it. Yes, I am using C++. Do you have any learning resources for metaprogramming/reflection/introspection you would recommend? |
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Oct 14 |
revised |
Debugging-Setting Consoles in Games added 31 characters in body |
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Oct 14 |
revised |
Debugging-Setting Consoles in Games deleted 4 characters in body |
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Oct 14 |
asked | Debugging-Setting Consoles in Games |
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Sep 19 |
awarded | Popular Question |
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Sep 5 |
awarded | Yearling |
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Aug 20 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? Also I noticed that on some of the PCs, there is some screen tearing, while on others it's smooth as butter. |
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Aug 20 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? By time measurement you mean different units are being multiplied? |
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Aug 20 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? I made the changes and it's running better on the other computers I've tested except one. The ball that moved really slow on one pc moves really fast now, and there is a lag between input and paddle movement. Does frame independence not necessarily mean that it will run the same speed on all computers? The computers that run it much better know still have slightly different speeds. |
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Aug 19 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? Although I've worked with vectors in calculus, I'm not really understanding how I can transform that into code. Is direction.x the same thing as the value of cos(radians), except that I'm not calculating every single time (since cos() has overhead cost)? |
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Aug 19 |
accepted | How can I get my objects to move at the same speed regardless of frame rate? |
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Aug 19 |
awarded | Commentator |
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Aug 19 |
revised |
How can I get my objects to move at the same speed regardless of frame rate? deleted 11 characters in body |
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Aug 19 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? I know that for the ball movement I don't factor in time. I tried ballVelocity * sin(radians) * (deltaTicks/1000.f) but the problem with that is that if the velocity of the ball is 30pix/sec, the ball is suddenly drawn 30 pixels in the direction of the angle when the ball is launched. |
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Aug 19 |
comment |
How can I get my objects to move at the same speed regardless of frame rate? Man, the code thing is formatting it weird. Can't get the function name and parameters into the code box... |
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Aug 19 |
asked | How can I get my objects to move at the same speed regardless of frame rate? |
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Mar 19 |
answered | Does SFML support these specific features that I require? |
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Mar 9 |
accepted | Frame Independent Movement |