306 reputation
16
bio website solarjetmen.com
location NYC
age
visits member for 1 year, 6 months
seen Dec 5 '13 at 16:46

Sep
27
awarded  Yearling
Mar
26
comment Can I switch scenes by swipe gesture or dragļ¼Ÿ
Like, how you change screens for apps so at some point you can see half of both scenes at once? Or if you swipe it switches to a different scene? The latter is easy, maybe, the former not so much, at least not in anyway I'm aware of.
Mar
25
comment Projectile immediately intersecting with target
Looking at your code I have no reason to believe the bounding boxes on your sprites are the same as the ones that those coordinates are referring to. To back up this claim, the coordinates for CGRect are {x, y} {width, height}. {-10, -10} {20, 20} is only 1/4 on the screen, the origin is the bottom left hand side. None of the bounding boxes you show in your picture line up with these given coordinates. The only reason this would make sense is if this rectangle is a subclass of another sprite.
Mar
25
comment Projectile immediately intersecting with target
Since no one has said this, the two rectangle points you've listed do intersect. In fact, the first rectangle is completely contained within the second.
Mar
21
comment Touch Gesture Map Movement
If that's the case then how will a tutorial in any language help? Something like this wouldn't necessarily be done in such a way using a different engine/language/tools/etc. Also, why are you unable to stop the scaling and movement? I don't know how what you're using works but I don't see why you can't define borders and not allow movement outside of them.
Mar
20
comment What effect does the amount of 0 in a stat have.
I think this could be a good question but right now you're asking what's the meaning behind a bunch of arbitrary numbers.
Mar
12
comment CCSequence with two CCAction
You can do that also. It's in the documentation I linked. You can also do CCSequence::createWithTwoActions(a,b). That doesn't mean my original answer is wrong. Alternatively you can do it the way I said at the end. etc.etc.etc. You should really just go through the documentation.
Mar
11
revised CCSequence with two CCAction
added 1 characters in body
Mar
11
revised CCSequence with two CCAction
deleted 56 characters in body
Mar
11
comment CCSequence with two CCAction
@user919496 sorry wasn't paying attention to the tag I'll update my answer.
Mar
11
answered CCSequence with two CCAction
Mar
5
comment Parallax background positions when jumping
Why exactly do you think it looks poor when a sprite jumps? It should look exactly the same. Could you give an example of what you want it to look like?
Feb
28
answered How to discourage micromanagement in strategy games?
Feb
25
comment how to run game server
This question might be too broad for the site. But to answer one of your questions, most games charge people for servers.
Feb
1
comment Can I my iOS-based editor save .plist files that my Mac game can read?
Can you elaborate? Is this a game that's played on iOS and a Mac? I don't really get why you'd need to do this.
Jan
29
awarded  Commentator
Jan
29
revised Simple Motor Vehicle Acceleration Function
added 648 characters in body
Jan
29
comment Implementing a hook (Like pudge in Dota)
Just do it. I don't think this question as it is can be answered. An equivalent question would be, I want to replicate x from game y what do you think the best approach in simulating this is? Should I try z?
Jan
28
comment Simple Motor Vehicle Acceleration Function
I was just poking fun at your use of 1D, I imagine the constraint would make it rather difficult to pass someone in front of you! Also, it probably depends on the car and the conditions. I'm assuming you'll likely model this with 0 drag and 0 friction, which would change the functions quite a bit.
Jan
28
revised Simple Motor Vehicle Acceleration Function
added 274 characters in body