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visits member for 1 year, 11 months
seen Nov 13 '13 at 10:42

Oct
6
comment Making AI jump on a spot effectively
The game is awesome thank you! no need to apologize! :D
Oct
1
comment Making AI jump on a spot effectively
Yep I now, I'm not looking for ready code. I will be unfair :D The jumplenght is always 0 :|
Oct
1
comment Making AI jump on a spot effectively
After few tries I ended up using raycast(very expensive but more reliable). The problem is that now must check some point on the trajectory for hits. It's better not try all points, 10 point well spaced are enough. Code still not working. . .
Oct
1
comment Making AI jump on a spot effectively
I was messing with the circle idea and there where some problems. Will try out this and let you know! thanks :D
Sep
30
comment Making AI jump on a spot effectively
Sir this is the most complete explanation I've got so far, I want to deeply thank you. Will try to implement this and report on this page if it works. Thanks again P.s. Yes the physic is implemented well and we use the earth gravity. . .
Sep
30
comment Making AI jump on a spot effectively
Ok Will edit the question. Thanks for advice
Sep
27
comment Jump pads problem
Man I love the game dev because they have always a simple but smart solution thanks a lot man, I will try to implement this and let you now :D