| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 7 months |
| seen | May 14 at 13:47 | |
| stats | profile views | 7 |
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Oct 6 |
awarded | Scholar |
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Oct 6 |
accepted | Making AI jump on a spot effectively |
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Oct 6 |
comment |
Making AI jump on a spot effectively The game is awesome thank you! no need to apologize! :D |
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Oct 3 |
awarded | Student |
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Oct 1 |
comment |
Making AI jump on a spot effectively Yep I now, I'm not looking for ready code. I will be unfair :D The jumplenght is always 0 :| |
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Oct 1 |
revised |
Making AI jump on a spot effectively added 1865 characters in body |
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Oct 1 |
comment |
Making AI jump on a spot effectively After few tries I ended up using raycast(very expensive but more reliable). The problem is that now must check some point on the trajectory for hits. It's better not try all points, 10 point well spaced are enough. Code still not working. . . |
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Oct 1 |
comment |
Making AI jump on a spot effectively I was messing with the circle idea and there where some problems. Will try out this and let you know! thanks :D |
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Sep 30 |
comment |
Making AI jump on a spot effectively Sir this is the most complete explanation I've got so far, I want to deeply thank you. Will try to implement this and report on this page if it works. Thanks again P.s. Yes the physic is implemented well and we use the earth gravity. . . |
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Sep 30 |
revised |
Making AI jump on a spot effectively edited title |
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Sep 30 |
awarded | Editor |
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Sep 30 |
revised |
Making AI jump on a spot effectively edited title |
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Sep 30 |
comment |
Making AI jump on a spot effectively Ok Will edit the question. Thanks for advice |
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Sep 29 |
asked | Making AI jump on a spot effectively |
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Sep 27 |
comment |
Jump pads problem Man I love the game dev because they have always a simple but smart solution thanks a lot man, I will try to implement this and let you now :D |
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Sep 26 |
asked | Jump pads problem |