407 reputation
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location United Kingdom
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visits member for 4 years, 3 months
seen Jul 30 '13 at 15:30

Apr
3
awarded  Yearling
Jan
24
answered How does one do unit testing in a game engine?
Dec
16
awarded  Nice Answer
Sep
4
awarded  Yearling
May
14
awarded  Nice Answer
Nov
29
awarded  Critic
Nov
25
comment How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
If you wanted a lookup table in the DB for the traits (probably a good idea as you can then add them dynamically to any editor then) then it would just have something like this: id,bitmask,description. 1,1,"Holdable"; 2,2,"Weapon"; 3,4,"Breakable", etc. With regards to the fixed number, yes this is true. But if you use a 64bit int you should have plenty of scope.
Nov
22
answered How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database
Sep
16
comment What are the technologies that makes physics engines so good for raycasting?
Joe has mentioned specific types of algorithms used, if that's what you mean by technology.
Sep
16
revised Is it worthwhile recording your own or buying stock sound effects?
fixed typo
Sep
16
answered Is it worthwhile recording your own or buying stock sound effects?
Sep
16
answered What are the technologies that makes physics engines so good for raycasting?
Sep
16
answered A good place to learn about Game Programming with Mathematical Vectors?
Sep
8
answered Plants vs Zombies style game
Sep
5
revised Available Small Open Source Game Engines for tutorial
added 2 characters in body
Sep
5
answered Available Small Open Source Game Engines for tutorial
Sep
5
awarded  Supporter
Sep
5
comment Is ruby a suitable language for game development?
I've not touched Ruby myself (it's on the TODO list), but a friend of mine developed a rather nice version of Berzerk using Ruby and Chingu, so it's certainly capable.
Sep
5
answered What is the story of game programmers beside gaming history?
Sep
4
answered Game development Blogs