| bio | website | |
|---|---|---|
| location | Canada | |
| age | ||
| visits | member for | 8 months |
| seen | Feb 8 at 22:44 | |
| stats | profile views | 7 |
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Oct 9 |
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Turn based game - HTTP or WebSocket? I decided to go with websockets just to be sure even if they are overkillbut there another reason too its because i don't want the stateless nature of HTTP. Cause later it won't be the time to go back. |
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Oct 8 |
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Turn based game - HTTP or WebSocket? Sure it depend on the host and requirements but this question is not related about the hardware but more specifically the performance side of the technology. |
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Sep 28 |
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It is worth planning before jumping in the code? Interesting points. |
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Sep 28 |
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It is worth planning before jumping in the code? Alone. (Added as an edit) |
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Sep 26 |
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Is Charge Time System from Final Fantasy patented? @RayDey However, if you look at the Active Time System part which is patented also. It seem that the idea is that an enemy can act even if your ready to make an action that enemy can still attack you. Do you agree ? My system is more like Everyone have a gauge then if it reach 100 it is the turn of this actual unit and no others units can act or interfert. Plus, the actual play is based on a list previously made based on what i just said. So i believe my system is outside the juridiction of this patent. |
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Sep 26 |
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Is Charge Time System from Final Fantasy patented? Look here in atb section finalfantasy.wikia.com/wiki/Battle_System Plus ive looked at us patent website but maybe i misinterpreted it. |