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seen May 13 at 10:43

Apr
11
awarded  Teacher
Mar
19
awarded  Supporter
Mar
19
revised How to get the position of a moving object
edited body
Mar
19
suggested approved edit on How to get the position of a moving object
Mar
8
comment How to build an AIManager class
It's the encapsulation of functionality. Of course this depends on the game you're making. If you're making Pong an AIManager would be overkill imo. But if you're going to have many AI controlled entities it's good design to control them in one place.
Mar
8
comment How to build an AIManager class
The problems of your update method are solved in my update method ;) I check if the current object implements the desired interface. If yes I cast it to that interface and call its method on that object. The advantage is that you don't have to know the class which implements the interface. If a class implements the interface you can cast it to that interface and call its method on it.
Mar
7
answered How to build an AIManager class
Feb
25
awarded  Organizer
Feb
24
revised Object orientated design for RPG character creation
edited body
Feb
24
suggested approved edit on Object orientated design for RPG character creation
Feb
19
awarded  Editor
Feb
19
revised How to calculate a score algorithm based on elapsed time?
edited body
Feb
19
suggested approved edit on How to calculate a score algorithm based on elapsed time?
Nov
15
comment In which directory to write game save files/data?
I think it's important to say that the msdn documentation suggests using SHGetKnownFolderPath since SHGetFolderPath is just a wrapper for the new method and is only supported for backward compatibility.