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seen Jul 2 '13 at 13:02

Mar
8
comment 2D car physics and high speed turning
OK, thanks a lot.
Mar
8
accepted 2D car physics and high speed turning
Mar
7
comment 2D car physics and high speed turning
Have you had a chance to take a look yet?
Mar
5
awarded  Supporter
Mar
5
comment 2D car physics and high speed turning
Thank you for this, it seems so clear when someone explains it to me that I'm surprised I couldn't get it myself. I'm now looking at the F n,lat value and cannot see what this is describing. It also shows 2 ways of calculating F lateral so I'm not sure if I need both of these? Also what do I do once I have calculated the cornering & centripetal forces? Do I just sum these together with the other net forces? I hope you're able to explain. Thanks.
Mar
5
asked 2D car physics and high speed turning
Sep
25
awarded  Student
Sep
25
comment Draw depth works on WP7 emulator but not device
After searching around and trying it out it seems you can't do static extension methods as extension methods (on an object) are already static. I've just done a private const float at the top of the file that uses it.
Sep
25
awarded  Scholar
Sep
25
comment Draw depth works on WP7 emulator but not device
Thank you! I know in C# you can do Class Extensions but do you know if there is a way that I could add it so that I can do something like float.ARMEpsilon?
Sep
25
accepted Draw depth works on WP7 emulator but not device
Sep
25
asked Draw depth works on WP7 emulator but not device