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seen Oct 19 '12 at 16:56
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Mar
9
awarded  Popular Question
Oct
8
comment How do you set the movement speed of a sprite?
Slick has its own method called update(). I'm not sure how it works. I haven't looked at the code.
Oct
8
comment How do you set the movement speed of a sprite?
I understand the physics, but how do I implement this? So my rate is a constant, like .3. Would time be delta (a variable of the Slick method update())?
Oct
7
comment How do you set the movement speed of a sprite?
I considered this. I just didn't know if it was good form. I'll try it though, thanks.
Oct
7
asked How do you set the movement speed of a sprite?
Oct
7
awarded  Commentator
Oct
7
comment Can a high FPS negatively affect how a program runs?
Huh... Good point. Unfortunately, eliminating delta does not solve the problem...
Oct
7
comment Can a high FPS negatively affect how a program runs?
That's what I figured... And unfortunately why I'm not expecting a perfect answer. I know there is too much that can go wrong. I was just looking for some information about updates and frame rate, which you provided very well.
Oct
7
comment Can a high FPS negatively affect how a program runs?
Yes I am. I multiply the velocity (which is the cos/sin of the angle that the image is facing * move speed) by delta. You think that could be causing a problem?
Oct
7
comment Can a high FPS negatively affect how a program runs?
thanks for both replies. I'll check for gotchas and consider the latter. As for calling the update, it's Slick's own required method that gets called. I did, however, stop it from drawing on every update. Now it only draws when something changes.
Oct
7
comment Can a high FPS negatively affect how a program runs?
As for the calling the draw method too often, that is likely. I'm calling it in every update. What's a better way to call it?
Oct
7
comment Can a high FPS negatively affect how a program runs?
What's a gotcha?
Oct
7
asked Can a high FPS negatively affect how a program runs?
Oct
2
asked How to I get a rotated sprite to move left or right?
Oct
2
awarded  Supporter
Oct
2
comment Move sprite in the direction it is facing?
Thank you. After a few modifications, this did work. I have another question for you though if you happen to read this: getting the sprite to move backwards is just -= of what you have here. How do I make it move left or right though?
Oct
2
accepted Move sprite in the direction it is facing?
Sep
29
comment Move sprite in the direction it is facing?
movespeed is a constant, in this case set at .3
Sep
28
revised Move sprite in the direction it is facing?
added 67 characters in body
Sep
28
comment Move sprite in the direction it is facing?
No it's the code I used that caused the problem. See the comments below. Someone asked for it.