| bio | website | |
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| location | ||
| age | ||
| visits | member for | 7 months |
| seen | Oct 19 '12 at 16:56 | |
| stats | profile views | 13 |
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Mar 9 |
awarded | Popular Question |
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Oct 8 |
comment |
How do you set the movement speed of a sprite? Slick has its own method called update(). I'm not sure how it works. I haven't looked at the code. |
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Oct 8 |
comment |
How do you set the movement speed of a sprite? I understand the physics, but how do I implement this? So my rate is a constant, like .3. Would time be delta (a variable of the Slick method update())? |
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Oct 7 |
comment |
How do you set the movement speed of a sprite? I considered this. I just didn't know if it was good form. I'll try it though, thanks. |
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Oct 7 |
asked | How do you set the movement speed of a sprite? |
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Oct 7 |
awarded | Commentator |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? Huh... Good point. Unfortunately, eliminating delta does not solve the problem... |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? That's what I figured... And unfortunately why I'm not expecting a perfect answer. I know there is too much that can go wrong. I was just looking for some information about updates and frame rate, which you provided very well. |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? Yes I am. I multiply the velocity (which is the cos/sin of the angle that the image is facing * move speed) by delta. You think that could be causing a problem? |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? thanks for both replies. I'll check for gotchas and consider the latter. As for calling the update, it's Slick's own required method that gets called. I did, however, stop it from drawing on every update. Now it only draws when something changes. |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? As for the calling the draw method too often, that is likely. I'm calling it in every update. What's a better way to call it? |
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Oct 7 |
comment |
Can a high FPS negatively affect how a program runs? What's a gotcha? |
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Oct 7 |
asked | Can a high FPS negatively affect how a program runs? |
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Oct 2 |
asked | How to I get a rotated sprite to move left or right? |
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Oct 2 |
awarded | Supporter |
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Oct 2 |
comment |
Move sprite in the direction it is facing? Thank you. After a few modifications, this did work. I have another question for you though if you happen to read this: getting the sprite to move backwards is just -= of what you have here. How do I make it move left or right though? |
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Oct 2 |
accepted | Move sprite in the direction it is facing? |
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Sep 29 |
comment |
Move sprite in the direction it is facing? movespeed is a constant, in this case set at .3 |
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Sep 28 |
revised |
Move sprite in the direction it is facing? added 67 characters in body |
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Sep 28 |
comment |
Move sprite in the direction it is facing? No it's the code I used that caused the problem. See the comments below. Someone asked for it. |