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 Student
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  • 0 posts edited
  • 0 helpful flags
  • 4 votes cast
Aug
17
awarded  Student
Aug
15
awarded  Scholar
Aug
15
accepted GLSL shaders work when hardcoded, not when loaded from file
Aug
14
comment GLSL shaders work when hardcoded, not when loaded from file
I guess I assumed the .c_str() function would return the char array and that the original string would no longer be needed.
Aug
14
revised GLSL shaders work when hardcoded, not when loaded from file
added 736 characters in body
Aug
14
revised GLSL shaders work when hardcoded, not when loaded from file
added 2221 characters in body
Aug
14
revised GLSL shaders work when hardcoded, not when loaded from file
added 2221 characters in body
Aug
14
awarded  Editor
Aug
14
revised GLSL shaders work when hardcoded, not when loaded from file
added 202 characters in body
Aug
14
asked GLSL shaders work when hardcoded, not when loaded from file
Oct
22
comment Using L-Systems to procedurally generate cities
A way I did something similar was to create a grid of nodes representing intersections, then randomly connect adjacent nodes. Makes for a maze-like layout, but the streets aren't all connected, so actually navigating it isn't possible.
Sep
3
awarded  Supporter
Sep
3
comment How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
@Lohoris Award it anyway, why should we burden ourselves with non-anon usernames when we could be writing answers?
Oct
14
awarded  Teacher
Jan
27
answered Road / river generation on 2d grid map