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seen Oct 22 at 15:23

Oct
22
comment Using L-Systems to procedurally generate cities
A way I did something similar was to create a grid of nodes representing intersections, then randomly connect adjacent nodes. Makes for a maze-like layout, but the streets aren't all connected, so actually navigating it isn't possible.
Sep
3
awarded  Supporter
Sep
3
comment How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
@Lohoris Award it anyway, why should we burden ourselves with non-anon usernames when we could be writing answers?
Oct
14
awarded  Teacher
Jan
27
answered Road / river generation on 2d grid map