Reputation
Top tag
Next privilege 125 Rep.
Vote down
Badges
2
Newest
 Supporter
Impact
~5k people reached

  • 0 posts edited
  • 0 helpful flags
  • 1 vote cast
Oct
22
comment Using L-Systems to procedurally generate cities
A way I did something similar was to create a grid of nodes representing intersections, then randomly connect adjacent nodes. Makes for a maze-like layout, but the streets aren't all connected, so actually navigating it isn't possible.
Sep
3
awarded  Supporter
Sep
3
comment How come the 3d graphics and animations of MMORPGs are usually worse than non-online 3d games?
@Lohoris Award it anyway, why should we burden ourselves with non-anon usernames when we could be writing answers?
Oct
14
awarded  Teacher
Jan
27
answered Road / river generation on 2d grid map