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seen Feb 8 '13 at 19:05

Mar
4
awarded  Popular Question
Oct
24
awarded  Nice Question
Jan
31
comment Teamwork in Unity
As of 1/30/2011, it is Pro-only. See the 2nd paragraph of: unity3d.com/support/documentation/Manual/…
Nov
8
awarded  Critic
Nov
8
comment noSQL - Is it a valid option for web based game?
These are all great reasons to avoid NoSQL until you actually have a need for it. Especially #3. Unless you have zillions of users already (and refuse to shard anything), you'll probably be much more productive with MySQL.
Sep
6
comment Scripting and Cinematics without Threading
I don't think that's how it works. If I yield inside walk_to, it would continue to the next line of the script. Unless I'm reading it wrong, there's no way to yield up the stack more than one frame.
Sep
5
comment Scripting and Cinematics without Threading
It looks like I'll go with a jQuery-style mix of callbacks and chained functions. See accepted answer ;)
Sep
5
comment Scripting and Cinematics without Threading
Yield in C# is awesome, but I'm optimizing my solution for simple, hard-to-mess-up scripting. I'll have an easier time explaining callbacks than yield, so I'll accept the other answer. I'd +2 if I could.
Sep
5
awarded  Scholar
Sep
5
accepted Scripting and Cinematics without Threading
Sep
5
comment Scripting and Cinematics without Threading
Yeah, inline functions are one of the few things I don't like about Python. But Lua and JavaScript are both good.
Sep
4
awarded  Commentator
Sep
4
comment Scripting and Cinematics without Threading
Ugh, good point.
Sep
4
comment Scripting and Cinematics without Threading
Python is like having a superpower.
Sep
4
comment Scripting and Cinematics without Threading
It works enough for a +1, I just think it's wrong for designing content. I'm willing to do some extra work on my end so that the scripts look simple and clear.
Sep
4
comment What is the Best Way to Start Building Your Own Games?
Another +1 for Java/C++ (or C#): a strongly typed object oriented language is a good place to start, because dynamic languages are easy to learn if you are used to stricter languages. Going the opposite direction can feel like you're programming with your hands tied behind your back.
Sep
4
comment What is the Best Way to Start Building Your Own Games?
XNA is wonderful if you want to make the engine yourself. That said, if you just want to sit down, import some models and start creating game content, you may be annoyed with how much programming you'll have to do.
Sep
4
comment Scripting and Cinematics without Threading
I like what you're going for, but I actually feel strongly about the value of actor.walk_to([another actor, a fixed position, or even a function that returns a position]). My goal is to provide simple, understandable tools and handle all the complexity away from the content creation part of the game. You also helped me realize that all I really want is a way to treat each script as a finite state machine.
Sep
4
comment Scripting and Cinematics without Threading
This is really good, but I'm not sure it gets me 100% of the way there. It looks like coroutines let you yield up to the calling method, but I want a way to yield from a Lua script, all the way up the stack to the C# code without writing while (walk_to() != done) { yield }.
Sep
4
awarded  Student