| bio | website | |
|---|---|---|
| location | Italy | |
| age | 25 | |
| visits | member for | 8 months |
| seen | 4 hours ago | |
| stats | profile views | 10 |
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Feb 19 |
awarded | Fanatic |
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Dec 24 |
comment |
To stop Spite animation scrolling along the background in openGL ES Then I don't know where the problem is, sorry :( |
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Dec 23 |
comment |
To stop Spite animation scrolling along the background in openGL ES ok, but adding those 3 lines change somethings or the problem is still there? |
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Dec 22 |
answered | To stop Spite animation scrolling along the background in openGL ES |
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Nov 16 |
revised |
sprite animation in openGL edited body |
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Nov 2 |
comment |
Passing elapsed time to the update function from the game loop @Marton thank you, I didn't know that. I've deleted my comment. |
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Oct 31 |
awarded | Critic |
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Oct 22 |
awarded | Enthusiast |
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Oct 15 |
answered | Sprite Animation in Android with OpenGL ES |
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Oct 15 |
comment |
Sprite Animation in Android with OpenGL ES You can find the answer here: gamedev.stackexchange.com/questions/37510/… |
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Oct 3 |
revised |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched added 12 characters in body |
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Oct 3 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched it is the same result as before or a different one? |
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Oct 3 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched Your problem is normal because you are still using touchPos.x = (2*event.getX())/getWidth() -1.0f; but as I've said before you should write touchPos.x = (2*event.getX())/getWidth() -1.0f -mx; and -my in touchPos.y |
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Oct 2 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched Can you update the SurfaceView code? |
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Oct 2 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched well, think about it. event.getX() goes from 0 to the value of getWidth() so event.getX()/getWidth() goes from 0 to 1. These is a 2* so the range is from 0 to 2 but your coordinates goes from -1 to 1 so subtract 1 and that's all. By the way, I was assuming that the center of the screen is (0,0) |
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Oct 1 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched No, scale as in touchPos.x = (2*event.getX())/getWidth() -1.f; |
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Oct 1 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched Yes it is the same use mx,my instead of rx,ry. I've supposed that your opengl screen coordinates goes from the top-left corner (-1,1) to the bottom-right corner (1,-1) If you are using different screen coordinates just scale event.getX() and event.getY() in according to them. |
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Oct 1 |
comment |
Is it possible to emulate a MovieTexture with dynamically loaded images? How long is the video? Framerate? |
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Oct 1 |
comment |
Rotate triangle so that its tip points in the direction of the point on the screen that we last touched ok, assuming that (rx,ry) is the center of rotation you need to do touchPos.x-=rx; touchPos.y-=ry; |
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Sep 29 |
comment |
Sprite animation in openGL - Some frames are being skipped I don't mind, I've asked you just to know if it work or not. I'm curious ;) |