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Dirk
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May 8 at 15:57
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368
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8 months
5
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location
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May 8 at 15:57
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4
Why is 90° horz / 60° vert the default FPS Field of View?
1
Java Slick2d collision feedback
1
Time of Day Lighting / Day Cycle
1
Raytracer texture mapping (to triangle mesh) leaving artifacts
1
How do I make multiple instances of an object?
0
Relative cam movement and momentum on arbitrary surface
1
Transformations are not correct using GLM and OpenGL
0
How to make some monsters appear more dangerous than others?
1
sprite animation in openGL
13
Why do most 2D platformers start off in the left and progress in the right direction?
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