| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 8 months |
| seen | May 8 at 15:57 | |
| stats | profile views | 5 |
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Apr 10 |
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Time of Day Lighting / Day Cycle For the double logistic function I don't think it is possible... |
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Apr 10 |
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Time of Day Lighting / Day Cycle according to the wiki article: P(x) = 1 / ( 1 + e^-x). The fact that it seems to reach 0 at -6 and 1 at 6 is just coincidence, it is only approaching but never reaching 0 and 1 |
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Apr 9 |
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Why is 90° horz / 60° vert the default FPS Field of View? Yes, of course it is. Do this us.123rf.com/400wm/400/400/ronstik/ronstik1112/ronstik111200016/… with your fingers and simulate a 20" screen in front of you (80cm away). Now imagine that is all you could see. As melak47 pointed out, that would be irritating. Move this simulated 20" screen/frame now 20cm away from your head and it should match roughly with your actual field of view. |
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Apr 9 |
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after I translate a model in relation to another and I rotate it both models change Have you tried first rotating it, then translating it? |
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Apr 7 |
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Relative cam movement and momentum on arbitrary surface I worked a little bit through your code and moved the slerp to the movement code: pastebin.com/F4rMAeft and pastebin.com/evCHMDpu . And I made the Camera to slerp its position as well. Thanks for the challenge :) |
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Apr 7 |
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Relative cam movement and momentum on arbitrary surface For me, the slerping of the character seems to work fine. Maybe you want to try a smaller slerping factor istead of 0.5? |
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Apr 5 |
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Transformations are not correct using GLM and OpenGL I don't know anything about glm but why do you multiply at this point? model *= glm::rotate(model, angle, glm::vec3(1.0f, 1.0f, 1.0f)); Somehow I would expect this: model = glm::rotate(model, angle, glm::vec3(1.0f, 1.0f, 1.0f)); |
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Sep 22 |
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Why do most 2D platformers start off in the left and progress in the right direction? you hardly will find hardware or software where the x axis is not going from left to right. but it seems there are some controversies on the direction of the y axis... |