| bio | website | |
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| location | ||
| age | ||
| visits | member for | 8 months |
| seen | May 11 at 16:58 | |
| stats | profile views | 3 |
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May 9 |
awarded | Supporter |
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Dec 26 |
revised |
Working Qt controls in a 3d environment added 18 characters in body |
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Dec 26 |
comment |
Working Qt controls in a 3d environment There is no qt Render target .. a render target is just and abstract notion in order to have the same operations if you render to a screen or to a texture(bitmap is such an old fashion way of putting it). Basically is exactly what you said you did in the first comment . Now if you choose b) check out qtgraphics scene event propagation doc.qt.digia.com/qt/… |
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Dec 25 |
revised |
Working Qt controls in a 3d environment added 1 characters in body |
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Dec 24 |
answered | Working Qt controls in a 3d environment |
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Dec 16 |
answered | Good way of handling class instances in game development? |
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Dec 16 |
awarded | Editor |
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Dec 16 |
awarded | Teacher |
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Dec 16 |
revised |
Game Timer In C++ added 534 characters in body |
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Dec 15 |
answered | Game Timer In C++ |