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seen Mar 28 at 15:26

Jun
7
awarded  Student
Apr
9
comment Overload C++ functions in lua
Thanks for the reply I will look into it. Kinda annoyed this question got closed since it is related to helping me implement scripting into my game engine.
Apr
9
accepted Overload C++ functions in lua
Apr
8
asked Overload C++ functions in lua
Mar
25
accepted Camera in Flash
Mar
25
comment Camera in Flash
Thanks for the reply. I tried out the scrollRect method and it does seem to be a lot smoother. Just wondering does flash apply clipping to objects outside of the screen/window or does it just render everything?
Mar
25
asked Camera in Flash
Jan
6
awarded  Scholar
Jan
6
accepted Multipule VBO in Opengl
Jan
5
asked Multipule VBO in Opengl
Sep
21
comment Sprite batching seems slow
I have tried profiling and although it can help a lot if you don't exactly what you are looking for its kind of useless. also the pastebin will last for as long as there is pastebin as its on my account and set to last forever.
Sep
21
comment Sprite batching seems slow
ok that seems to make a lot of sense. What you suggested though slightly breaks the implementation I had in mind as I was planning of building an editor from the code so that could load textures in at any time and start rendering them. Ideally I would love to have a system similar to xna's sprite batch. But I will take what you said into consideration and try and reduce the overhead of memory allocation and deallocation as well as improving my use of stl classes.
Sep
20
comment Sprite batching seems slow
I had the unordered_map before but I found it to actually be slower than using a map. I think the unordered_map would only benefit it I was starting to use a lot of different textures.
Sep
20
comment Sprite batching seems slow
oi46.tinypic.com/23hau5v.jpg oi45.tinypic.com/25s3lt1.jpg Images for the issue explained at the bottom.
Sep
20
asked Sprite batching seems slow