| bio | website | |
|---|---|---|
| location | Bangkok, Thailand | |
| age | ||
| visits | member for | 8 months |
| seen | Mar 19 at 6:51 | |
| stats | profile views | 22 |
IT Student
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Dec 16 |
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Scaling Skeletal values to be able to reach objects on the screen In xna .. I'm doing toggle full screen mode!! and use graphic viewport to get the maxwidth and maxheight to use in place of resolution.X and resolution.Y |
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Dec 15 |
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Scaling Skeletal values to be able to reach objects on the screen I am using that formula and it doesnt help |
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Oct 11 |
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Kinect Click counter function I cant download the source? i want to see ur kinect implementation code |
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Oct 11 |
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Kinect Click counter function Hey i always make sure to only use one function at a time.. it works properly for a few game states.. but after one particular game state.. it just clicks the button wherever my hand is..without setting the time .... i will take a look at ur code :) |
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Oct 11 |
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Kinect Click counter function I want the user to be able to use kinect or mouse input (one of them) to be able to click.. and i'm only using once function at a time |
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Oct 11 |
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Kinect Click counter function Its a huge huge code.. so i thought i'd post only the relevant part .. Button click is just checking mouse click input |
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Oct 9 |
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Using 2D sprites and 3D models together ClassicThunder.. im still awaiting ur reply for .3DS extension i have already added my links and models in tht thread |
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Oct 8 |
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Using 2D sprites and 3D models together Im using themes..thats why I have these bool statements.. If theme selected then do this . . or do that ..So i thought a general sprite.Begin() and sprite.End() should help |
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Oct 5 |
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How to determine the end of list has been reached? f is just storing a string file path . . for the stream reader to read from . . |
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Oct 5 |
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Creating models in 3ds max and exporting as .x for XNA I have added the solution and the .3Ds files |
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Oct 5 |
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Creating models in 3ds max and exporting as .x for XNA I dont think the error is because of my model.. i will upload both the model and the error so you can see..cos it happens regardless of what .3ds model i'm using |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA But now there is a huge error..once i did select the content importer to .3DS object . . i'll add it above the img |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA Okay my bad.. i added the osiris.content.pipeline.dll not in my contentpipeline but in the main project . .so now i can select .3ds obj - osiris framework |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA I did already but i still dont see xW port exporter anywhere |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA After adding all the dlls.. i have built my project already ..i dont see .3ds content importer but xna gives a Warning2 The referenced assembly "Osiris.Content.Pipeline" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. SimpleCamerasTutorial |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA So i selected the properties and set the content importer to be Autodesk - FBX and content processor to be Model-XNA? it does display the .3DS models now but the texture is lost somehow |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA Okay . . i did that and i added all the .dlls (osiris,osiris.content.pipleline,nexus,meshellator) and then added my model using content.load now XNA says cannot autodetect which importer to use for neby.3ds . . Specify the importer than handles this file in your project |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA Omg . . thank you i got all the .dlls needed and their demos are also working.. but one last question . . the models they are using in their demos are .fbx and not .3ds ..so all i needed to do is just use the Content.Load<Model>("Myspace") and myspace can be a .3ds file ? |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA There is a reference to osiris.dll i'm guessing but its nowhere to be found in the files..only nexus.dll and meta smth dll.. also there is no osiris.content.pipeline.dll |
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Oct 4 |
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Creating models in 3ds max and exporting as .x for XNA I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth |