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visits member for 1 year, 7 months
seen Apr 1 at 6:44

IT Student


Dec
16
comment Scaling Skeletal values to be able to reach objects on the screen
In xna .. I'm doing toggle full screen mode!! and use graphic viewport to get the maxwidth and maxheight to use in place of resolution.X and resolution.Y
Dec
15
comment Scaling Skeletal values to be able to reach objects on the screen
I am using that formula and it doesnt help
Oct
9
comment Using 2D sprites and 3D models together
ClassicThunder.. im still awaiting ur reply for .3DS extension i have already added my links and models in tht thread
Oct
8
comment Using 2D sprites and 3D models together
Im using themes..thats why I have these bool statements.. If theme selected then do this . . or do that ..So i thought a general sprite.Begin() and sprite.End() should help
Oct
5
comment How to determine the end of list has been reached?
f is just storing a string file path . . for the stream reader to read from . .
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I have added the solution and the .3Ds files
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I dont think the error is because of my model.. i will upload both the model and the error so you can see..cos it happens regardless of what .3ds model i'm using
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
But now there is a huge error..once i did select the content importer to .3DS object . . i'll add it above the img
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay my bad.. i added the osiris.content.pipeline.dll not in my contentpipeline but in the main project . .so now i can select .3ds obj - osiris framework
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I did already but i still dont see xW port exporter anywhere
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
After adding all the dlls.. i have built my project already ..i dont see .3ds content importer but xna gives a Warning2 The referenced assembly "Osiris.Content.Pipeline" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. SimpleCamerasTutorial
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
So i selected the properties and set the content importer to be Autodesk - FBX and content processor to be Model-XNA? it does display the .3DS models now but the texture is lost somehow
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay . . i did that and i added all the .dlls (osiris,osiris.content.pipleline,nexus,meshellator) and then added my model using content.load now XNA says cannot autodetect which importer to use for neby.3ds . . Specify the importer than handles this file in your project
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Omg . . thank you i got all the .dlls needed and their demos are also working.. but one last question . . the models they are using in their demos are .fbx and not .3ds ..so all i needed to do is just use the Content.Load<Model>("Myspace") and myspace can be a .3ds file ?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
There is a reference to osiris.dll i'm guessing but its nowhere to be found in the files..only nexus.dll and meta smth dll.. also there is no osiris.content.pipeline.dll
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
so i should download the source and place it where?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
i installed it . . and wat to do after that?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
but xna only accepts .fbx and .x formats right?