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visits member for 2 years, 3 months
seen Dec 10 at 13:11

IT Student


Sep
29
asked Interaction using Kinect in XNA
Sep
29
comment Kinect joint coordinates and XNA animation
Maybe i shud start a new thread for that question . . cos this is done
Sep
29
comment Kinect joint coordinates and XNA animation
@floatArr the problem is that its not very accurate.. and in my project i need some interaction with the application using joints..for Example play a sound when the skeletal joints (x,y,z) is at the object position (x,y,z) the object can be Texture2D or 3D object
Sep
28
comment Kinect joint coordinates and XNA animation
Btw the calculation for mapping joints i got it from here: kinectxna.blogspot.com/2012/02/…
Sep
28
comment Kinect joint coordinates and XNA animation
Please help me solve this mystery . . cos i need to be able to convert/map the skeletal data into 3D model space coordinates
Sep
28
comment Kinect joint coordinates and XNA animation
I'm sorry to reply after really long . . but 1f doesnt work apparent 0.5f is more accurate somehow . . which doesnt even make sense to me :-/
Sep
25
awarded  Commentator
Sep
25
comment Exporting .FBX model into XNA - unorthogonal bones
The problem now is if i try to scale them again the skin is attached n gets stretched too . . Is there any sure shot way that the next model i would create will work in XNA?
Sep
25
asked Exporting .FBX model into XNA - unorthogonal bones
Sep
24
revised Kinect joint coordinates and XNA animation
added 12 characters in body
Sep
24
comment Kinect joint coordinates and XNA animation
I just tried it out . . What happens is the if i remove the 0.5f . . the smiley (sprite) just goes out of the screen . .
Sep
24
comment Kinect joint coordinates and XNA animation
I'll try this .. but what about the Z values ? ? Do i need any transformations for that too
Sep
22
answered Kinect joint coordinates and XNA animation
Sep
22
comment Kinect joint coordinates and XNA animation
That is what i did as well. .
Sep
21
comment Kinect joint coordinates and XNA animation
I have added the logic above. . just changed the x,y param
Sep
21
revised Kinect joint coordinates and XNA animation
added 1356 characters in body
Sep
21
comment Kinect joint coordinates and XNA animation
yes i have added a breakpoint and the values are fine. . .im guessing there is smth more i have to do before i can get the actually x,y,z values
Sep
21
awarded  Editor
Sep
21
revised Kinect joint coordinates and XNA animation
deleted 2 characters in body
Sep
21
comment Kinect joint coordinates and XNA animation
I had tried this before but its not correct! Yes i'm sorry for the brackets its supposed to be one less