| bio | website | |
|---|---|---|
| location | Bangkok, Thailand | |
| age | ||
| visits | member for | 9 months |
| seen | Jun 16 at 18:14 | |
| stats | profile views | 25 |
IT Student
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Sep 24 |
revised |
Kinect joint coordinates and XNA animation added 12 characters in body |
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Sep 24 |
comment |
Kinect joint coordinates and XNA animation I just tried it out . . What happens is the if i remove the 0.5f . . the smiley (sprite) just goes out of the screen . . |
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Sep 24 |
comment |
Kinect joint coordinates and XNA animation I'll try this .. but what about the Z values ? ? Do i need any transformations for that too |
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Sep 22 |
answered | Kinect joint coordinates and XNA animation |
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Sep 22 |
comment |
Kinect joint coordinates and XNA animation That is what i did as well. . |
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Sep 21 |
comment |
Kinect joint coordinates and XNA animation I have added the logic above. . just changed the x,y param |
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Sep 21 |
revised |
Kinect joint coordinates and XNA animation added 1356 characters in body |
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Sep 21 |
comment |
Kinect joint coordinates and XNA animation yes i have added a breakpoint and the values are fine. . .im guessing there is smth more i have to do before i can get the actually x,y,z values |
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Sep 21 |
awarded | Editor |
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Sep 21 |
revised |
Kinect joint coordinates and XNA animation deleted 2 characters in body |
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Sep 21 |
comment |
Kinect joint coordinates and XNA animation I had tried this before but its not correct! Yes i'm sorry for the brackets its supposed to be one less |
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Sep 20 |
comment |
Importing 3d model with multiple skeletons Adding the a Root bone does solve the problem, XNA does not give the same Error anymore . . However the Rendering is not happening properly . . it renders the object very small but this seems to solve atleast the multiple skeleton problem for now! |
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Sep 20 |
asked | Kinect joint coordinates and XNA animation |
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Sep 20 |
awarded | Scholar |
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Sep 20 |
accepted | Importing 3d model with multiple skeletons |
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Sep 20 |
comment |
Importing 3d model with multiple skeletons In my model the node controls the whole butterfly object but the individual bones just control the wings |
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Sep 20 |
comment |
Importing 3d model with multiple skeletons I guess you are right.. There are only 2 bones Left.Wing & Right.Wing and they are linked together and also to a dummy node Butterfly.Root but not to a single parent root bone as you said I'm a beginner in 3ds max as well and i followed a youtube tutorial .. is there any work around this? Anyway I can add a parent bone? [link]youtube.com/watch?v=SU2XxjNk7HI [link] |
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Sep 20 |
awarded | Student |
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Sep 20 |
asked | Importing 3d model with multiple skeletons |