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location Bangkok, Thailand
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visits member for 2 years, 2 months
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IT Student


Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay . . i did that and i added all the .dlls (osiris,osiris.content.pipleline,nexus,meshellator) and then added my model using content.load now XNA says cannot autodetect which importer to use for neby.3ds . . Specify the importer than handles this file in your project
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Omg . . thank you i got all the .dlls needed and their demos are also working.. but one last question . . the models they are using in their demos are .fbx and not .3ds ..so all i needed to do is just use the Content.Load<Model>("Myspace") and myspace can be a .3ds file ?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
There is a reference to osiris.dll i'm guessing but its nowhere to be found in the files..only nexus.dll and meta smth dll.. also there is no osiris.content.pipeline.dll
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
so i should download the source and place it where?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
i installed it . . and wat to do after that?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
but xna only accepts .fbx and .x formats right?
Oct
4
asked Creating models in 3ds max and exporting as .x for XNA
Oct
3
comment Interaction using Kinect in XNA
I got it already . . all i have to do is add a timer..so if my hand is in the stated condition for long than 5 seconds.. then change the game state
Oct
3
accepted Interaction using Kinect in XNA
Oct
2
comment Interaction using Kinect in XNA
As soon as i move my hand before it even reaches the button it will change the gameState . .
Oct
1
comment Interaction using Kinect in XNA
I tried the code above..for clicking buttons.. like if my skeletal x,y is on the start button then game state change.. but it doesnt work :(
Oct
1
awarded  Supporter
Oct
1
comment Interaction using Kinect in XNA
But i will read over the bounding box spheres . . Thank you ..you are always at rescue for my kinect troubles
Oct
1
comment Interaction using Kinect in XNA
floatArr . . i got something working already . . i have to modify the calculation of x and y differently for 2D and 3D object :)
Oct
1
comment Interaction using Kinect in XNA
floAr .. Is this for playing sound using animated sprite because there is no 3D model width
Sep
29
awarded  Custodian
Sep
29
reviewed Approve suggested edit on Interaction using Kinect in XNA
Sep
29
revised Interaction using Kinect in XNA
added 80 characters in body