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visits member for 1 year, 10 months
seen Apr 1 at 6:44

IT Student


Oct
1
comment Interaction using Kinect in XNA
I tried the code above..for clicking buttons.. like if my skeletal x,y is on the start button then game state change.. but it doesnt work :(
Oct
1
awarded  Supporter
Oct
1
comment Interaction using Kinect in XNA
But i will read over the bounding box spheres . . Thank you ..you are always at rescue for my kinect troubles
Oct
1
comment Interaction using Kinect in XNA
floatArr . . i got something working already . . i have to modify the calculation of x and y differently for 2D and 3D object :)
Oct
1
comment Interaction using Kinect in XNA
floAr .. Is this for playing sound using animated sprite because there is no 3D model width
Sep
29
awarded  Custodian
Sep
29
reviewed Approve suggested edit on Interaction using Kinect in XNA
Sep
29
revised Interaction using Kinect in XNA
added 80 characters in body
Sep
29
asked Interaction using Kinect in XNA
Sep
29
comment Kinect joint coordinates and XNA animation
Maybe i shud start a new thread for that question . . cos this is done
Sep
29
comment Kinect joint coordinates and XNA animation
@floatArr the problem is that its not very accurate.. and in my project i need some interaction with the application using joints..for Example play a sound when the skeletal joints (x,y,z) is at the object position (x,y,z) the object can be Texture2D or 3D object
Sep
28
comment Kinect joint coordinates and XNA animation
Btw the calculation for mapping joints i got it from here: kinectxna.blogspot.com/2012/02/…
Sep
28
comment Kinect joint coordinates and XNA animation
Please help me solve this mystery . . cos i need to be able to convert/map the skeletal data into 3D model space coordinates
Sep
28
comment Kinect joint coordinates and XNA animation
I'm sorry to reply after really long . . but 1f doesnt work apparent 0.5f is more accurate somehow . . which doesnt even make sense to me :-/
Sep
25
awarded  Commentator
Sep
25
comment Exporting .FBX model into XNA - unorthogonal bones
The problem now is if i try to scale them again the skin is attached n gets stretched too . . Is there any sure shot way that the next model i would create will work in XNA?
Sep
25
asked Exporting .FBX model into XNA - unorthogonal bones
Sep
24
revised Kinect joint coordinates and XNA animation
added 12 characters in body
Sep
24
comment Kinect joint coordinates and XNA animation
I just tried it out . . What happens is the if i remove the 0.5f . . the smiley (sprite) just goes out of the screen . .
Sep
24
comment Kinect joint coordinates and XNA animation
I'll try this .. but what about the Z values ? ? Do i need any transformations for that too