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  • 10 votes cast
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
After adding all the dlls.. i have built my project already ..i dont see .3ds content importer but xna gives a Warning2 The referenced assembly "Osiris.Content.Pipeline" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. SimpleCamerasTutorial
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
So i selected the properties and set the content importer to be Autodesk - FBX and content processor to be Model-XNA? it does display the .3DS models now but the texture is lost somehow
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay . . i did that and i added all the .dlls (osiris,osiris.content.pipleline,nexus,meshellator) and then added my model using content.load now XNA says cannot autodetect which importer to use for neby.3ds . . Specify the importer than handles this file in your project
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Omg . . thank you i got all the .dlls needed and their demos are also working.. but one last question . . the models they are using in their demos are .fbx and not .3ds ..so all i needed to do is just use the Content.Load<Model>("Myspace") and myspace can be a .3ds file ?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
There is a reference to osiris.dll i'm guessing but its nowhere to be found in the files..only nexus.dll and meta smth dll.. also there is no osiris.content.pipeline.dll
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
so i should download the source and place it where?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
i installed it . . and wat to do after that?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
but xna only accepts .fbx and .x formats right?
Oct
4
asked Creating models in 3ds max and exporting as .x for XNA
Oct
3
comment Interaction using Kinect in XNA
I got it already . . all i have to do is add a timer..so if my hand is in the stated condition for long than 5 seconds.. then change the game state
Oct
3
accepted Interaction using Kinect in XNA
Oct
2
comment Interaction using Kinect in XNA
As soon as i move my hand before it even reaches the button it will change the gameState . .
Oct
1
comment Interaction using Kinect in XNA
I tried the code above..for clicking buttons.. like if my skeletal x,y is on the start button then game state change.. but it doesnt work :(
Oct
1
awarded  Supporter
Oct
1
comment Interaction using Kinect in XNA
But i will read over the bounding box spheres . . Thank you ..you are always at rescue for my kinect troubles
Oct
1
comment Interaction using Kinect in XNA
floatArr . . i got something working already . . i have to modify the calculation of x and y differently for 2D and 3D object :)
Oct
1
comment Interaction using Kinect in XNA
floAr .. Is this for playing sound using animated sprite because there is no 3D model width
Sep
29
awarded  Custodian