| bio | website | |
|---|---|---|
| location | Bangkok, Thailand | |
| age | ||
| visits | member for | 8 months |
| seen | Mar 19 at 6:51 | |
| stats | profile views | 22 |
IT Student
|
Oct 3 |
comment |
Interaction using Kinect in XNA I got it already . . all i have to do is add a timer..so if my hand is in the stated condition for long than 5 seconds.. then change the game state |
|
Oct 3 |
accepted | Interaction using Kinect in XNA |
|
Oct 2 |
comment |
Interaction using Kinect in XNA As soon as i move my hand before it even reaches the button it will change the gameState . . |
|
Oct 1 |
comment |
Interaction using Kinect in XNA I tried the code above..for clicking buttons.. like if my skeletal x,y is on the start button then game state change.. but it doesnt work :( |
|
Oct 1 |
awarded | Supporter |
|
Oct 1 |
comment |
Interaction using Kinect in XNA But i will read over the bounding box spheres . . Thank you ..you are always at rescue for my kinect troubles |
|
Oct 1 |
comment |
Interaction using Kinect in XNA floatArr . . i got something working already . . i have to modify the calculation of x and y differently for 2D and 3D object :) |
|
Oct 1 |
comment |
Interaction using Kinect in XNA floAr .. Is this for playing sound using animated sprite because there is no 3D model width |
|
Sep 29 |
awarded | Custodian |
|
Sep 29 |
reviewed | Approve suggested edit on Interaction using Kinect in XNA |
|
Sep 29 |
revised |
Interaction using Kinect in XNA added 80 characters in body |
|
Sep 29 |
asked | Interaction using Kinect in XNA |
|
Sep 29 |
comment |
Kinect joint coordinates and XNA animation Maybe i shud start a new thread for that question . . cos this is done |
|
Sep 29 |
comment |
Kinect joint coordinates and XNA animation @floatArr the problem is that its not very accurate.. and in my project i need some interaction with the application using joints..for Example play a sound when the skeletal joints (x,y,z) is at the object position (x,y,z) the object can be Texture2D or 3D object |
|
Sep 28 |
comment |
Kinect joint coordinates and XNA animation Btw the calculation for mapping joints i got it from here: kinectxna.blogspot.com/2012/02/… |
|
Sep 28 |
comment |
Kinect joint coordinates and XNA animation Please help me solve this mystery . . cos i need to be able to convert/map the skeletal data into 3D model space coordinates |
|
Sep 28 |
comment |
Kinect joint coordinates and XNA animation I'm sorry to reply after really long . . but 1f doesnt work apparent 0.5f is more accurate somehow . . which doesnt even make sense to me :-/ |
|
Sep 25 |
awarded | Commentator |
|
Sep 25 |
comment |
Exporting .FBX model into XNA - unorthogonal bones The problem now is if i try to scale them again the skin is attached n gets stretched too . . Is there any sure shot way that the next model i would create will work in XNA? |
|
Sep 25 |
asked | Exporting .FBX model into XNA - unorthogonal bones |