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location Bangkok, Thailand
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visits member for 2 years, 3 months
seen Dec 10 at 13:11

IT Student


Oct
9
comment Using 2D sprites and 3D models together
ClassicThunder.. im still awaiting ur reply for .3DS extension i have already added my links and models in tht thread
Oct
8
revised Using 2D sprites and 3D models together
added 55 characters in body
Oct
8
comment Using 2D sprites and 3D models together
Im using themes..thats why I have these bool statements.. If theme selected then do this . . or do that ..So i thought a general sprite.Begin() and sprite.End() should help
Oct
8
revised Using 2D sprites and 3D models together
added 3 characters in body
Oct
8
asked Using 2D sprites and 3D models together
Oct
6
awarded  Self-Learner
Oct
5
awarded  Teacher
Oct
5
answered How to determine the end of list has been reached?
Oct
5
revised How to determine the end of list has been reached?
added 153 characters in body
Oct
5
comment How to determine the end of list has been reached?
f is just storing a string file path . . for the stream reader to read from . .
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I have added the solution and the .3Ds files
Oct
5
revised Creating models in 3ds max and exporting as .x for XNA
added 107 characters in body
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I dont think the error is because of my model.. i will upload both the model and the error so you can see..cos it happens regardless of what .3ds model i'm using
Oct
5
asked How to determine the end of list has been reached?
Oct
4
revised Creating models in 3ds max and exporting as .x for XNA
added 166 characters in body
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
But now there is a huge error..once i did select the content importer to .3DS object . . i'll add it above the img
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay my bad.. i added the osiris.content.pipeline.dll not in my contentpipeline but in the main project . .so now i can select .3ds obj - osiris framework
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I did already but i still dont see xW port exporter anywhere
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
After adding all the dlls.. i have built my project already ..i dont see .3ds content importer but xna gives a Warning2 The referenced assembly "Osiris.Content.Pipeline" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. SimpleCamerasTutorial
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
So i selected the properties and set the content importer to be Autodesk - FBX and content processor to be Model-XNA? it does display the .3DS models now but the texture is lost somehow