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visits member for 2 years, 1 month
seen Oct 21 at 7:14

IT Student


Oct
5
comment How to determine the end of list has been reached?
f is just storing a string file path . . for the stream reader to read from . .
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I have added the solution and the .3Ds files
Oct
5
revised Creating models in 3ds max and exporting as .x for XNA
added 107 characters in body
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I dont think the error is because of my model.. i will upload both the model and the error so you can see..cos it happens regardless of what .3ds model i'm using
Oct
5
asked How to determine the end of list has been reached?
Oct
4
revised Creating models in 3ds max and exporting as .x for XNA
added 166 characters in body
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
But now there is a huge error..once i did select the content importer to .3DS object . . i'll add it above the img
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay my bad.. i added the osiris.content.pipeline.dll not in my contentpipeline but in the main project . .so now i can select .3ds obj - osiris framework
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I did already but i still dont see xW port exporter anywhere
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
After adding all the dlls.. i have built my project already ..i dont see .3ds content importer but xna gives a Warning2 The referenced assembly "Osiris.Content.Pipeline" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" which is not in the currently targeted framework ".NETFramework,Version=v4.0,Profile=Client". Please remove references to assemblies not in the targeted framework or consider retargeting your project. SimpleCamerasTutorial
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
So i selected the properties and set the content importer to be Autodesk - FBX and content processor to be Model-XNA? it does display the .3DS models now but the texture is lost somehow
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay . . i did that and i added all the .dlls (osiris,osiris.content.pipleline,nexus,meshellator) and then added my model using content.load now XNA says cannot autodetect which importer to use for neby.3ds . . Specify the importer than handles this file in your project
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Omg . . thank you i got all the .dlls needed and their demos are also working.. but one last question . . the models they are using in their demos are .fbx and not .3ds ..so all i needed to do is just use the Content.Load<Model>("Myspace") and myspace can be a .3ds file ?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
There is a reference to osiris.dll i'm guessing but its nowhere to be found in the files..only nexus.dll and meta smth dll.. also there is no osiris.content.pipeline.dll
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I know this might be a little bit annoying but i really need help with it..i have already added the 2 .dll files in that project into my reference but wat about the other src file? . . if i try to run the demos then it gives errors like.. osiris.dll missing or smth
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
so i should download the source and place it where?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
It installed and everything went okay but i dont see the Kw-xport option when in the file format when i try exporting
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
i installed it . . and wat to do after that?
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
but xna only accepts .fbx and .x formats right?
Oct
4
asked Creating models in 3ds max and exporting as .x for XNA