104 reputation
15
bio website
location Bangkok, Thailand
age
visits member for 2 years, 7 months
seen May 1 at 18:04

IT Student


Dec
14
asked Scaling Skeletal values to be able to reach objects on the screen
Oct
9
accepted Using 2D sprites and 3D models together
Oct
9
comment Using 2D sprites and 3D models together
ClassicThunder.. im still awaiting ur reply for .3DS extension i have already added my links and models in tht thread
Oct
8
revised Using 2D sprites and 3D models together
added 55 characters in body
Oct
8
comment Using 2D sprites and 3D models together
Im using themes..thats why I have these bool statements.. If theme selected then do this . . or do that ..So i thought a general sprite.Begin() and sprite.End() should help
Oct
8
revised Using 2D sprites and 3D models together
added 3 characters in body
Oct
8
asked Using 2D sprites and 3D models together
Oct
6
awarded  Self-Learner
Oct
5
awarded  Teacher
Oct
5
answered How to determine the end of list has been reached?
Oct
5
revised How to determine the end of list has been reached?
added 153 characters in body
Oct
5
comment How to determine the end of list has been reached?
f is just storing a string file path . . for the stream reader to read from . .
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I have added the solution and the .3Ds files
Oct
5
revised Creating models in 3ds max and exporting as .x for XNA
added 107 characters in body
Oct
5
comment Creating models in 3ds max and exporting as .x for XNA
I dont think the error is because of my model.. i will upload both the model and the error so you can see..cos it happens regardless of what .3ds model i'm using
Oct
5
asked How to determine the end of list has been reached?
Oct
4
revised Creating models in 3ds max and exporting as .x for XNA
added 166 characters in body
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
But now there is a huge error..once i did select the content importer to .3DS object . . i'll add it above the img
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
Okay my bad.. i added the osiris.content.pipeline.dll not in my contentpipeline but in the main project . .so now i can select .3ds obj - osiris framework
Oct
4
comment Creating models in 3ds max and exporting as .x for XNA
I did already but i still dont see xW port exporter anywhere