| bio | website | |
|---|---|---|
| location | Bangkok, Thailand | |
| age | ||
| visits | member for | 8 months |
| seen | Mar 19 at 6:51 | |
| stats | profile views | 22 |
IT Student
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Dec 23 |
awarded | Tumbleweed |
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Dec 16 |
asked | SEHException throw using Microsoft XACT Audio Framework (XACT3) |
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Dec 16 |
comment |
Scaling Skeletal values to be able to reach objects on the screen In xna .. I'm doing toggle full screen mode!! and use graphic viewport to get the maxwidth and maxheight to use in place of resolution.X and resolution.Y |
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Dec 15 |
comment |
Scaling Skeletal values to be able to reach objects on the screen I am using that formula and it doesnt help |
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Dec 14 |
asked | Scaling Skeletal values to be able to reach objects on the screen |
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Oct 11 |
comment |
Kinect Click counter function I cant download the source? i want to see ur kinect implementation code |
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Oct 11 |
comment |
Kinect Click counter function Hey i always make sure to only use one function at a time.. it works properly for a few game states.. but after one particular game state.. it just clicks the button wherever my hand is..without setting the time .... i will take a look at ur code :) |
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Oct 11 |
comment |
Kinect Click counter function I want the user to be able to use kinect or mouse input (one of them) to be able to click.. and i'm only using once function at a time |
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Oct 11 |
comment |
Kinect Click counter function Its a huge huge code.. so i thought i'd post only the relevant part .. Button click is just checking mouse click input |
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Oct 11 |
asked | Kinect Click counter function |
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Oct 9 |
accepted | Using 2D sprites and 3D models together |
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Oct 9 |
comment |
Using 2D sprites and 3D models together ClassicThunder.. im still awaiting ur reply for .3DS extension i have already added my links and models in tht thread |
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Oct 8 |
revised |
Using 2D sprites and 3D models together added 55 characters in body |
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Oct 8 |
comment |
Using 2D sprites and 3D models together Im using themes..thats why I have these bool statements.. If theme selected then do this . . or do that ..So i thought a general sprite.Begin() and sprite.End() should help |
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Oct 8 |
revised |
Using 2D sprites and 3D models together added 3 characters in body |
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Oct 8 |
asked | Using 2D sprites and 3D models together |
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Oct 6 |
awarded | Self-Learner |
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Oct 5 |
awarded | Teacher |
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Oct 5 |
answered | How to determine the end of list has been reached? |
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Oct 5 |
revised |
How to determine the end of list has been reached? added 153 characters in body |