99 reputation
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location Bangkok, Thailand
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visits member for 2 years, 2 months
seen 51 mins ago

IT Student


7h
awarded  Curious
13h
comment Background music selected and stored into a variable for later playback not working
I have the music.cs attached to an orthographic camera for my 2D game.
20h
asked Background music selected and stored into a variable for later playback not working
23h
awarded  Citizen Patrol
2d
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Ohh i'm sorry i misunderstood, so like a class where i can attach the target scene rather than going around adding a switch statement! Great suggestion, Dint even cross my mind! Thank you very much :)
Nov
19
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
OnTriggerStay2D I will start coroutine but as soon as my hand cursor (trigger) moves out of the button, i want it to stopcoroutine by calling StopCoroutine("WaitRespondForButton"); inside TriggerExit2D, but its not working, its still jumping to the next menu after 5 seconds are up?
Nov
19
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
I tried looking for MenuItem but dint quite understand the concept, Thank you so much for the answer it works
Nov
19
accepted StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
okay thankyou, i have changed it to OnTriggerStay2D! but the funny this is when i attached the script to the button object rather than the cursor object . . it seemed to be working fine then
Nov
18
comment StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Does it have any method for adding wait or something, i'll check it out ! Thank you
Nov
18
asked StartCoroutine function inside TriggerOnEnter2D not working - unity + kinect
Oct
11
revised Scaling issue using a GUITexture on a sprite object in unity
added the sprite issue
Oct
11
asked Scaling issue using a GUITexture on a sprite object in unity
Sep
24
awarded  Autobiographer
Jul
13
awarded  Popular Question
Jun
25
awarded  Popular Question
Mar
3
awarded  Popular Question
Dec
23
awarded  Tumbleweed
Dec
16
comment Scaling Skeletal values to be able to reach objects on the screen
In xna .. I'm doing toggle full screen mode!! and use graphic viewport to get the maxwidth and maxheight to use in place of resolution.X and resolution.Y
Dec
15
comment Scaling Skeletal values to be able to reach objects on the screen
I am using that formula and it doesnt help