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seen Nov 4 '12 at 19:26

Sep
20
awarded  Student
Sep
20
awarded  Scholar
Sep
20
accepted Collision Detection for a 2D RPG
Sep
20
comment Collision Detection for a 2D RPG
Thanks for your comment, I do think this way as well, just wanted to confirm that, I will have simple collision tests as you said and some just a little more robust in order to have better movement since I'm going to use keyboard movement control and free movement not tile based, but thanks.
Sep
20
asked Collision Detection for a 2D RPG