20,109 reputation
44173
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 8 months
seen 1 hour ago

Independent game-designer and software developer. Avid gamer.


Mar
25
reviewed Close In a 2D Java Swing game, how would I rotate my camera or map?
Mar
25
reviewed Close How to use atan2 to get the correct angle? (inside or outside angle)
Mar
25
reviewed Close Unity refracted plane
Mar
25
reviewed Close Editing a new list of vector3's without changing the original list? (Unity)
Mar
25
reviewed Reopen How to prevent the “Too awesome to use” syndrome
Mar
25
reviewed No Action Needed How can I derive hierarchical draw ordering for entities in an entity system?
Mar
25
answered Projectile Shoot three at a time
Mar
25
comment Projectile Shoot three at a time
Well.. probably resetting inventory = 0 in OnShoot is a mistake? It's kinda hard to answer without the relevant bits of code though.
Mar
25
reviewed No Action Needed Calculate intersect point / aim point
Mar
25
reviewed No Action Needed Binary Space Partitioning of 3d Triangle Mesh (for finding nearest points)
Mar
25
reviewed No Action Needed How to prevent constant adjustments form collision?
Mar
25
reviewed Reviewed libGDX fix timestep
Mar
25
reviewed Reviewed Why are my Haxeflixel animations not playing?
Mar
25
reviewed Reviewed In Unity for Android, how do I create touchable buttons?
Mar
24
comment Optimizing file-size of a sprite-sheet for a 2D game
So you create your original asset as 1920x1200, then scale it to 1024x1024 and stretch it back to 1920x1200 in Unity? Seems like a reasonable approach for backgrounds. I think it depends quite a lot on the actual artwork (whether or not the slight loss in quality is noticeable or not)
Mar
24
revised Optimizing file-size of a sprite-sheet for a 2D game
shortened question, edited title.
Mar
24
comment Optimizing file-size of a sprite-sheet for a 2D game
Tinting doesn't increase the amount of draw-calls. You can easily test that in Unity by creating several sprites and tinting them... As I've written in my answer: Downscaling is usually not a problem (upscaling is!). Especially with your circle sprites it's not going to be an issue. ImageOptim will preserve image-quality, yes (it won't resize the image, just optimize PNG compression).
Mar
24
answered Optimizing file-size of a sprite-sheet for a 2D game
Mar
23
comment Optimizing file-size of a sprite-sheet for a 2D game
Well, obviously a 1024x1024 sheet, reduced to 512x512 is going to have either less sprites or sprites at a smaller size (loss of quality).
Mar
23
comment Optimizing file-size of a sprite-sheet for a 2D game
Usually a sprite sheet consists of several sprites, not only a single sprite. If you use one sheet per character, chances are that you have a lot of wasted space if you're sticking to the power of two square sizes. Please edit your question so that it is clearer.