19,785 reputation
43971
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 4 months
seen 43 mins ago

Independent game-designer and software developer. Avid gamer.


Oct
7
comment Why does changing texture change it for both objects?
Both use the same material?
Oct
7
reviewed Close OpenGL / Soil Image Loading Difficulties
Oct
7
reviewed No Action Needed How do I make A* agents avoid other agents?
Oct
7
reviewed No Action Needed Forcing a game to use Direct3D WARP
Oct
6
reviewed Leave Open Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders
Oct
6
reviewed Close Is there a Box2d b2World::ShiftOrigin function in Libgdx?
Oct
5
awarded  Taxonomist
Oct
5
reviewed Leave Closed Dynamic Level Loads [ Story Saves ]
Oct
5
reviewed No Action Needed In what instances would you want to use path-finding algorithms other than A*?
Oct
5
reviewed Reviewed Do I have to compile Unreal 4's source myself in order to make games with it?
Oct
5
comment Do I have to compile Unreal 4's source myself in order to make games with it?
How are you going to run your game without a compiled engine? Or are there precompiled versions available for download?
Oct
5
reviewed No Action Needed Is it bad practice to add GameComponents and DrawableGameComponents outside of the main initialization method?
Oct
3
comment Biggest resolution for art assets for mobile games
That's not only applicable to Android. A lot of the Apple devices only go up to 2048x2048 texture size. Some of the first devices (iPhone, iPhone 3G) even had an upper limit of 1024x1024.
Oct
3
reviewed No Action Needed What is wrong with my normals?
Oct
3
reviewed Close Make LibGDX game responsive to different phone screen sizes?
Oct
2
reviewed Reviewed Destroy GameObject as an Array of Transform instantiated destroying the whole array
Oct
2
comment Destroy GameObject as an Array of Transform instantiated destroying the whole array
It's not really clear what your problem is. Please try to be more specific. (Which array is being destroyed?). You should also be aware that Input.GetMouseButtonDown just reports true when you click that button, not when you click the object with that action. So every object that has this script will be destroyed whenever you click the left mouse-button (anywhere on the screen).
Oct
2
comment How can I create a stretchy, breakable pizza cheese material?
+1. The "simple" way is a really good and efficient idea. Instead of creating an animated texture, you could also use an alpha map and a cutout shader, where you animate the alpha cutoff value over time.
Sep
30
awarded  Good Answer
Sep
30
awarded  Explainer