20,185 reputation
44173
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 10 months
seen 10 mins ago

Independent game-designer and software developer. Avid gamer.


May
1
comment Unity - Joint tearing under larger force
I haven't used rope builder before.. so your rope tears even with 3 links? Have you tried adjusting the mass of your "flail" (eg. reducing it)?
May
1
revised Unity - Joint tearing under larger force
replaced "distance-joint" with unity specific "spring-joint"
May
1
answered Unity - Joint tearing under larger force
Apr
29
reviewed Close AI for Shogi, dealing with high branching factor due to drop rule
Apr
29
reviewed Close Collision in PyGame for spinning rectangular object.touching circles
Apr
29
reviewed Looks OK Image drawing then blackscreen on AVD using cordova
Apr
29
reviewed Looks OK How do I refer to a native library with Unity 5 on Android?
Apr
28
comment Creating a static 2D background at runtime
Did you specify a packing-tag for the sprites?
Apr
28
answered Creating a static 2D background at runtime
Apr
28
comment Creating a static 2D background at runtime
Did you isolate the problem? Are you sure the drawcalls are due to the sprites? Did you enable the sprite-packer in the settings (must set to "Always Enabled" or it won't work when testing in the Editor). If I enable the sprite-packer I regularly get just 1 drawcall for simple scenes.
Apr
28
comment Creating a static 2D background at runtime
Unity already optimizes the drawcalls by packing sprites into one texture. How many elements and drawcalls do you currently have?
Apr
26
comment unity3d - Object keeps falling down
Please use answers for actual answers and make use of comments for questions.
Apr
23
reviewed No Action Needed How, if possible, do you add loop cuts to models in real time?
Apr
21
comment How to gain accurate results with Painter's algorithm?
@Keavon Edited. I found a working link for the file.
Apr
21
revised How to gain accurate results with Painter's algorithm?
updated broken URL
Apr
20
reviewed No Action Needed What's the most efficient way to find barycentric coordinates?
Apr
17
reviewed Reviewed I want to blit a standing man on pygame
Apr
17
reviewed No Action Needed How do I draw a circular portion of a texture within LibGDX using an OpenGL ES shader?
Apr
13
reviewed Leave Closed How do I render an object's position trail of a constant length?
Apr
13
reviewed Leave Closed The Validity Of “Else-IF” in Unity (Or any C# for that matter)