19,800 reputation
43971
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 5 months
seen 8 hours ago

Independent game-designer and software developer. Avid gamer.


Oct
17
reviewed Close Move an object based on XML/TXT file
Oct
13
reviewed No Action Needed libgdx building 3D terrain
Oct
13
reviewed No Action Needed How to read a data from text file in unity
Oct
10
reviewed No Action Needed How do I make an 8 bit sprite sheet using GIMP or Paint.NET?
Oct
10
reviewed No Action Needed Collider2D and Rigidbody2D, how do they work?
Oct
10
reviewed Close Design question: best way to model and visualize a long grid of data
Oct
9
reviewed Close Where can I find “magic numbers” for classic game play mechanics?
Oct
9
reviewed Close Skipping a loop in foreach?
Oct
7
comment Bad quality of the sprite in Unity
Don't use Point filtering. Bilinear or Trilinear should look much better when scaled.
Oct
7
comment Why does changing texture change it for both objects?
The image doesn't help much. But the reason for your problem is most likely that both objects use the same material...
Oct
7
comment Why does changing texture change it for both objects?
Both use the same material?
Oct
7
reviewed Close OpenGL / Soil Image Loading Difficulties
Oct
7
reviewed No Action Needed How do I make A* agents avoid other agents?
Oct
7
reviewed No Action Needed Forcing a game to use Direct3D WARP
Oct
6
reviewed Leave Open Realtime fisheye to cubic or spherical panorama transformations with OpenGL or pixelshaders
Oct
6
reviewed Close Is there a Box2d b2World::ShiftOrigin function in Libgdx?
Oct
5
awarded  Taxonomist
Oct
5
reviewed Leave Closed Dynamic Level Loads [ Story Saves ]
Oct
5
reviewed No Action Needed In what instances would you want to use path-finding algorithms other than A*?
Oct
5
reviewed Reviewed Do I have to compile Unreal 4's source myself in order to make games with it?