19,905 reputation
43971
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 6 months
seen 3 hours ago

Independent game-designer and software developer. Avid gamer.


Nov
19
reviewed Leave Open How can I implement a futuristic “barrier field” that reacts to hits?
Nov
12
comment “Game Property Values” for online game on Database or somewhere else?
Voting to close. This is a really broad and rather unspecific question and also a "what technology to use" question.
Nov
12
comment Achieving 1 pixel outline around sprites which changes colour depending on the background?
I think some still images would be better than the animation. The movement is so fast it's hard to spot the differences.
Nov
12
reviewed Close Shipping images with a C++ program
Nov
5
reviewed No Action Needed How does Direct3D know if a constant buffer is for the vertex or pixel shader?
Nov
3
reviewed Close How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json
Nov
3
reviewed Close Executing commands at the exact same time on 2 or more computers
Nov
3
reviewed Close Rendering a Voxelized Mesh
Nov
3
reviewed Close How to make an object in box2d have constant velocity even after collision?
Oct
31
comment How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json
Well, you need the type, otherwise deserialization won't know what class instances to create? Or how do you plan to deserialize the JSON?
Oct
30
comment How does browserquest handle tiles above players
The technique is called "depth sorting". The implementation depends on the type of "projection" you chose. Square tiles should be rather simple, whereas it can already get tricky with an isometric view. As of now your question is kinda vague in that regard.
Oct
28
revised List of 3 letter English words to disallow from entry for public kids game
added language specifier to title
Oct
22
comment Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?
How do you implement the one-way platform? Do you temporarily change collision layers? If yes, this could be the explanation.
Oct
20
reviewed Close How do I use the DirectX Extension-Library in Windows 8?
Oct
17
reviewed Close How can I inspect 3D model exactness?
Oct
17
reviewed Close Move an object based on XML/TXT file
Oct
13
reviewed No Action Needed libgdx building 3D terrain
Oct
13
reviewed No Action Needed How to read a data from text file in unity
Oct
10
reviewed No Action Needed How do I make an 8 bit sprite sheet using GIMP or Paint.NET?
Oct
10
reviewed No Action Needed Collider2D and Rigidbody2D, how do they work?