19,402 reputation
43769
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 2 months
seen 2 hours ago

Independent game-designer and software developer. Avid gamer.


Sep
9
reviewed Close Umbra and penumbra by ray-plane intersection
Sep
9
reviewed Close Game log format for MMO servers
Sep
9
reviewed Close How do I resolve a collision involving more than two objects?
Sep
9
reviewed Close Handling in-game events/scripts in LibGDX?
Sep
9
reviewed Close isometric tile tiled format javascript
Sep
9
reviewed Close Manage game objects depending on visibility
Sep
9
reviewed Close Frustum Culling Problem
Sep
9
reviewed Close How to rotate enemies on 2D radar and clip them to circle shape?
Sep
9
reviewed Close Primitive icosahedron with shadowmapping
Sep
9
reviewed Close Problem with Sprite not jumping off of platform (using rectangles for collision Detection)
Sep
8
answered How to make it two seconds for Time.time?
Sep
8
revised CSS Sprite position updates slow due to addition of 'px'?
added more information regarding matrix and css transforms.
Sep
8
comment CSS Sprite position updates slow due to addition of 'px'?
Commenting out the + 'px' is something different though. I suggest you test the following too: A) Perform concatenation without assigning the value to the CSS style. B) create a concatenated string at initialisation and assign it in your game-loop. Check what ends up using more resources.
Sep
8
answered CSS Sprite position updates slow due to addition of 'px'?
Sep
8
comment CSS Sprite position updates slow due to addition of 'px'?
Are you sure the perfomance problem lies within string concatenation? If you only perform string concateation without assigning the value to a style-property, do you get the same performance drop?
Sep
7
reviewed Close How do I make multiple buttons that are clickable?
Sep
7
reviewed Close How do I create a sound manager?
Sep
2
reviewed Close Use LibGDX 2d particle editor with text?
Sep
2
comment Which programming languages can I use with Unity?
So, you were unable to find this? docs.unity3d.com/Manual/CreatingAndUsingScripts.html
Sep
1
comment How does the Unity3D entity system work?
No need to get offensive here. I know how a component based architecture works. It's a commonly used pattern in gamedev. A "Game object component model" is the same thing as an "entity component system". And I downvoted because the question is: "How does the Unity3D entity system work?". And your answer boils down to: Don't use unity, it's a mess... which is not helpful and not answering the question.