19,785 reputation
43971
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 4 months
seen 3 hours ago

Independent game-designer and software developer. Avid gamer.


Nov
19
reviewed Leave Closed Why are MVC & TDD not employed more in game architecture?
Nov
19
reviewed Approve suggested edit on C# OpenTK - How to get a Bitmap from a loaded Texture
Nov
19
reviewed Approve suggested edit on Make a smooth curved terrain from chain shape
Nov
19
reviewed No Action Needed How to receive LAN serverlist in unrealscript
Nov
19
reviewed No Action Needed Moving an object in a circular path
Nov
19
comment Best way to develop a Web based RPG game - after some research
Questions about which technologiy to use are off-topic here. Have a look at the help center section (which also lists some places where you could ask your question: gamedev.stackexchange.com/help/on-topic).
Nov
19
reviewed Close Should I design UI in raster or in vector editing software?
Nov
19
reviewed Close How to create a raster tiff (dem / heightmap) from a mesh of xyz points?
Nov
19
reviewed Close Given seams, how do I unfold a mesh?
Nov
19
reviewed Close What method is best to display respawn times?
Nov
19
reviewed Close Problem with Visual Studio 2013 Community
Nov
19
reviewed Leave Open Framerate dependent movement
Nov
19
reviewed Leave Open How do I choose an optimal texture size for a mobile Unity game?
Nov
19
reviewed Leave Open How can I implement a futuristic “barrier field” that reacts to hits?
Nov
12
comment “Game Property Values” for online game on Database or somewhere else?
Voting to close. This is a really broad and rather unspecific question and also a "what technology to use" question.
Nov
12
comment Achieving 1 pixel outline around sprites which changes colour depending on the background?
I think some still images would be better than the animation. The movement is so fast it's hard to spot the differences.
Nov
12
reviewed Close How to design drawing order?
Nov
12
reviewed Close Shipping images with a C++ program
Nov
5
reviewed No Action Needed How does Direct3D know if a constant buffer is for the vertex or pixel shader?
Nov
3
reviewed Close How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json