19,296 reputation
43769
bio website bummzack.ch
location Switzerland
age 35
visits member for 4 years, 1 month
seen 4 hours ago

Independent game-designer and software developer. Avid gamer.


Aug
18
reviewed Close Is it possible to stream a game through an Ethernet cord?
Aug
17
reviewed Close Adaptation to desktop resolution
Aug
17
reviewed Close Smooth radial collision
Aug
17
reviewed Close How do I mix 3D skeletal animations?
Aug
16
reviewed No Action Needed Collisions and Lists
Aug
16
reviewed No Action Needed Draw lines from the center of the screen at specific angles
Aug
16
reviewed No Action Needed Isometric projection start point
Aug
16
reviewed No Action Needed How to generate arrays of item types knowing just the ratio of distribution
Aug
16
reviewed No Action Needed Measuring enemy “success” against player
Aug
16
reviewed Close Okami Drawing Mechanic in Monogame
Aug
16
reviewed Close Camera arcball rotation
Aug
16
reviewed Close Why can I not change a material's color in Unity?
Aug
16
reviewed Close How to approach in-game character creation system alike Sims
Aug
12
comment How to make progress bar adapt to various aspect ratios in Unity3d
@JJ91 No, I never heard of GetScreenRectangle. But there's a Screen Class in Unity where you can query the screen size. Just as I said in a previous comment.. you could use that to create screen-relative sizes instead of absolute ones.
Aug
12
revised How to make progress bar adapt to various aspect ratios in Unity3d
fixed a typo
Aug
12
reviewed Reviewed How can I let new players effectively compete with long-time players?
Aug
12
reviewed Close What is deferred lighting?
Aug
12
reviewed Close Why does my ship look like it's going backwards instead of fowards?
Aug
12
reviewed Close Switch statement for map change
Aug
11
comment How to make progress bar adapt to various aspect ratios in Unity3d
@JJ91 Well, you should probably include a screenshot in your question to show what the problem is. You could also use GUI.DrawTexture and calculate your texture size relative to screen size. Eg. if you wanted your progress-bar to be 75% of the screen width, you would set the width to Screen.width * 0.75f.