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Aug
27
comment How to create rope?
Well, you'll probably need some sort of physics-simulation anyway for the movement-calculation. As I said: Modelling the rope completely inside the physics simulation (eg. a chain of connected nodes) can cause instabilities very fast. Less chain segments will increase stability, but then you need to smooth out your rope (eg. use a spline/bezier) or fake it completely. But give it a try, and you'll see. The easiest approach of course is to use an existing physics-engine... (eg. Box2D)
Aug
27
comment How to create rope?
Add some random offsets to make it look different every time?
Aug
27
revised How to create rope?
changed from "distance-joint" to "rope/spring-joint".
Aug
27
comment How to create rope?
I don't think it looks very realistic at all. It just adds some ripples to the rope, it doesn't bend or anything... to me it looks like it's just being straightened and squashed.
Aug
26
answered How to create rope?
Jul
21
awarded  Sportsmanship
Jul
14
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Jun
6
reviewed No Action Needed Box2D No Gravity when moving against wall
May
31
comment My sprites are spwaning on top of each other with a new class?
Did you make sure that randomPosition actually returns a random position?
May
22
reviewed No Action Needed Endless Running Game - Changing Lane Function in JAVA
May
13
comment cocos2d-android collision map
Please don't post link-only answers. Please read the help center for more details about good answers.
May
7
answered Unity 2d - Destroying foreign object from script + seek explanation about destroying objects
May
6
reviewed Reopen Why are 16×16 pixel tiles so common?
May
6
reviewed Approve architecture tag wiki excerpt
May
6
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May
6
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May
6
reviewed Approve architecture tag wiki
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May
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May
6
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