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Feb
6
reviewed No Action Needed How can library classes access SpriteBatch?
Feb
6
reviewed Edit unable to render to multiple textures
Feb
6
revised unable to render to multiple textures
Styling and wording
Feb
6
reviewed Approve WWW & crossdomain
Feb
4
reviewed Reviewed Destroy object on Collision
Feb
2
comment In Unity, how do I correctly implement the singleton pattern?
What is said GameManager supposed to do? Does it have to be a GameObject?
Jan
18
reviewed Approve Prevent cheating in html Javascript game
Jan
18
reviewed No Action Needed Unity associated game object is null when running
Jan
17
reviewed No Action Needed Adding new components and systems in my ECS requires lots of boilerplate code
Jan
17
reviewed Close Simple UI components in a game
Jan
16
reviewed No Action Needed “Saving…” dialog isn't shown until after the saving is complete
Jan
16
reviewed No Action Needed How to apply friction vector to acceleration in top-down 2D game?
Jan
16
comment How to test if procedurally generated level for infinite runner can be passed?
What is your question? Do you need an algorithm that checks if your level is passable, or do you need an AI that can jump through the level on its own?
Jan
15
comment When do I copyright a game?
You automatically own all copyrights on work you create yourself. You don't have to "copyright" your work.
Jan
15
reviewed Leave Closed why doesn't work this example
Jan
8
reviewed Close Code vs. Configuration in Unity
Jan
8
reviewed Close score aggregation service
Jan
8
reviewed Approve libgdx tag wiki excerpt
Jan
8
reviewed No Action Needed Unreal Engine 4: How to make blueprints with FBX chunks of DestructibleMesh?
Jan
8
reviewed No Action Needed Am I allowed to release an app I developed with Xcode on windows?