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bio website pixelapp.co
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visits member for 1 year, 10 months
seen Jul 21 '13 at 4:31

Play-anywhere motion controlled video games for Windows, Mac, Android and Linux.


Apr
13
awarded  Supporter
Oct
9
comment Saving virtual goods balance in Android Game
I agree with @Byte56. Also I think this question is a bit too broad.
Oct
8
comment Multi-threaded JOGL Problem
Please be sure to also post your question in the JOGL forum. forum.jogamp.org/jogl-f782158.html There's no better people to ask than the JOGL maintainers themselves.
Oct
8
answered How to apply a filter to the screen of a running program?
Oct
7
answered Can a high FPS negatively affect how a program runs?
Oct
5
answered Draw multiple objects with textures
Oct
5
answered Drawing application on OpenGL for iOS (iPad)
Sep
21
comment Who use javaFX for commercial quality games?
@bobobobo I didn't mean to be harsh. Both programming languages are good in my opinion. I just thought you were a troll talking smack about Java.
Sep
21
comment Who use javaFX for commercial quality games?
Really?! Java is way better than C++. Java has more: compatibility, is cross platform, is more intuitive to write, and performance is sometimes better. Using C++ will get you stuck with a hand full of client devices and lots of licensing fees.
Sep
21
answered How do I import Motionbuilder animation into my game?
Sep
21
answered Who use javaFX for commercial quality games?
Sep
20
answered My Maya texture does not render at all in Open GL!
Sep
20
answered OpenGLES how to make a 3D object iOS
Sep
17
awarded  Teacher
Sep
17
answered Best resources to learn Game Development from a Java background?
Sep
17
answered running GL ES 2.0 code under Linux ( no Android no iOS )