| bio | website | imagine-random.blogspot.pt |
|---|---|---|
| location | Portugal | |
| age | 21 | |
| visits | member for | 8 months |
| seen | May 1 at 2:02 | |
| stats | profile views | 9 |
I'm taking a masters degree in informatics engineering, specifically in the areas of computer graphics and applications engineering at University of Minho, Portugal. I like digital arts and graphic design - http://cargocollective.com/joxnas - and I play guitar in my spare time. Occasionally I write a post in my blog too: http://imagine-random.blogspot.pt
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1d |
awarded | Self-Learner |
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Nov 2 |
answered | 3d vertex translated onto 2d viewport |
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Oct 29 |
comment |
How do I limit the game loop? There are better options presented here: koonsolo.com/news/dewitters-gameloop For instance, you can do things in such a way that the render() is done in the free time left after doing the update() (and you can restrict the max number of times that the game can iterate without render). This way, if the game update/render time gets highter (because of low hardware or a more complicated part of the game), the game will keep updating the same amount of times (running at same speed) which is more important then rendering |
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Oct 29 |
comment |
How do I limit the game loop? See this: gamedev.stackexchange.com/questions/37941/… I believe you may find your answer there. |
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Oct 28 |
comment |
Are there any comprehensive resources for learning Google's PlayN framework? +1 I never heard about playN.! |
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Oct 26 |
comment |
Setting density for Android game I never used canvas so I can't probably help you. In opengl you normally just need to care about the coordinates of things in the 'opengl world' . But one more thing, are you trying to achieve the same speed in terms of real world measures in all screens? Like 1inch per second? Cause its the only reason I see for using dpi here... If that's what you want its a little strange... Why would you need that instead of using the more common pixels per second, or even better, coordinates on which you abstract the notion of pixel..? |
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Oct 25 |
comment |
Setting density for Android game Just to make it completely clear, you aren't using opengl are you? And, when you talk about different performance, you mean different speed right? Cause it's not the same thing... |
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Oct 25 |
answered | Best approach to 2D racing game AI? |
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Oct 23 |
comment |
Panning a 3d viewport in 2d direction with rotated camera The illustration explaining my reasoning is done, I updated my answer :) |
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Oct 23 |
revised |
Panning a 3d viewport in 2d direction with rotated camera added 153 characters in body |
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Oct 23 |
comment |
Panning a 3d viewport in 2d direction with rotated camera Your camera rotates around 1 or 2 axis? My answer only takes into account rotation around a single axis. I'll create an illustration of it. |
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Oct 22 |
comment |
Predicting enemy position in order to have an object lead its target Hah, forget about this solution. Now that this question has been merged, the first answer's links seam to contain better answers. |
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Oct 22 |
comment |
Predicting enemy position in order to have an object lead its target @Larolaro I've added a graphical demonstration to my answer so you can understand it a little better. |
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Oct 22 |
revised |
Predicting enemy position in order to have an object lead its target deleted 165 characters in body |
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Oct 22 |
revised |
Predicting enemy position in order to have an object lead its target added 1060 characters in body |
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Oct 22 |
comment |
Panning a 3d viewport in 2d direction with rotated camera If you need help with my answer just say anything.... |
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Oct 20 |
comment |
Predicting enemy position in order to have an object lead its target I can provide the conditions and solutions with the multiplication sign (*) so it is easier for you to port them to your programming language (Then you would only need to replace the ArcTan[...],Sin[...],Cos[...],Sqrt[...] and eventually the power sign (^). |
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Oct 20 |
revised |
Predicting enemy position in order to have an object lead its target added 86 characters in body |
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Oct 20 |
comment |
How was 20Q made? hehe, love it when this happens xD . |
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Oct 20 |
revised |
Predicting enemy position in order to have an object lead its target added 612 characters in body |