471 reputation
211
bio website imagine-random.blogspot.pt
location Portugal
age 23
visits member for 2 years, 9 months
seen Jun 17 at 16:04

I have a Master's in computer science/informatics engineering.

I enjoy developing apps for mobile devices, working on artificial intelligence stuff... create.

In the past, digital art and graphic design were a hobby of mine. This is my gallery: http://cargocollective.com/jmacedo.

Nowadays I play guitar in my free time, try to learn new things once in a while.. for instance electronics and building robots.

..and very very occasionally, I write a post in my blog too: http://imagine-random.blogspot.pt


May
1
revised What are some methods which can be applied to make arcade-highscore games fun/interesting?
edited body
Oct
23
revised Panning a 3d viewport in 2d direction with rotated camera
added 153 characters in body
Oct
22
revised Predicting enemy position in order to have an object lead its target
deleted 165 characters in body
Oct
22
revised Predicting enemy position in order to have an object lead its target
added 1060 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 86 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 612 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 170 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 308 characters in body
Sep
26
revised Implementing fog of war in opengl es 2.0 game
improved formating
Sep
20
revised XNA RTS A* pathfinding issues
spelling
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added 131 characters in body
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added more information
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added 286 characters in body