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May
1
revised What are some methods which can be applied to make arcade-highscore games fun/interesting?
edited body
Oct
23
revised Panning a 3d viewport in 2d direction with rotated camera
added 153 characters in body
Oct
22
revised Predicting enemy position in order to have an object lead its target
deleted 165 characters in body
Oct
22
revised Predicting enemy position in order to have an object lead its target
added 1060 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 86 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 612 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 170 characters in body
Oct
20
revised Predicting enemy position in order to have an object lead its target
added 308 characters in body
Sep
26
revised Implementing fog of war in opengl es 2.0 game
improved formating
Sep
20
revised XNA RTS A* pathfinding issues
spelling
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added 131 characters in body
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added more information
Sep
17
revised Implementing fog of war in opengl es 2.0 game
added 286 characters in body